Diver Boy

Arcade 1992 Electronic Devices Italy Misc.
A reversed "Bomb Jack"-type game.
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Diver Boy

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Technical

CPU
  • maincpu 68000 (@ 12 Mhz)
  • audiocpu Z80 (@ 4 Mhz)
Chipset
  • OKI6295 (@ 1 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 240
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 2
  • Kind of controler joy (8 ways)

Diver Boy Screenshots

Diver Boy - Screen 1
Diver Boy - Screen 2
Diver Boy - Screen 3
Diver Boy - Screen 4
Diver Boy - Screen 5

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Diver Boy and M.A.M.E.

0.62 [David Haywood]

WIP:
- 0.135u2: Fabio Priuli added save state support to Diver Boy.
- 0.131u1: MooglyGuy merged memory maps in Diver Boy.
- 0.78u1: Changed visible area to 318x240 and changed region sound2 to sound1.
- 30th December 2003: Quench fixed the OKIM6295 sound chip banking in Diver Boy, fixed the sprites from being clipped at the right side of the screen and the horizontal resolution.
- 0.62: David Haywood added Diver Boy (Electronic Devices 1992). Sound doesn't seem entirely correct, but it might just be this bad in the original.
- 18th July 2002: David Haywood sent in a driver for Diver Boy, which works fine except sound isn't emulated yet.

LEVELS: 56

Other Emulators:
* FB Alpha
* Raine

Romset: 2496 kb / 11 files / 1.09 zip
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