Diver Boy
A reversed "Bomb Jack"-type game.
Télécharger Diver Boy
Contents of the ROM :
Technical
CPU
- maincpu 68000 (@ 12 Mhz)
- audiocpu Z80 (@ 4 Mhz)
Chipset
- OKI6295 (@ 1 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 240
- Frequency 60 Hz
Controlers
- Number of players 2
- Number of buttons 2
- Kind of controler joy (8 ways)
If you liked Diver Boy
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Diver Boy and M.A.M.E.
0.62 [David Haywood]
WIP:
- 0.135u2: Fabio Priuli added save state support to Diver Boy.
- 0.131u1: MooglyGuy merged memory maps in Diver Boy.
- 0.78u1: Changed visible area to 318x240 and changed region sound2 to sound1.
- 30th December 2003: Quench fixed the OKIM6295 sound chip banking in Diver Boy, fixed the sprites from being clipped at the right side of the screen and the horizontal resolution.
- 0.62: David Haywood added Diver Boy (Electronic Devices 1992). Sound doesn't seem entirely correct, but it might just be this bad in the original.
- 18th July 2002: David Haywood sent in a driver for Diver Boy, which works fine except sound isn't emulated yet.
LEVELS: 56
Other Emulators:
* FB Alpha
* Raine
Romset: 2496 kb / 11 files / 1.09 zip
WIP:
- 0.135u2: Fabio Priuli added save state support to Diver Boy.
- 0.131u1: MooglyGuy merged memory maps in Diver Boy.
- 0.78u1: Changed visible area to 318x240 and changed region sound2 to sound1.
- 30th December 2003: Quench fixed the OKIM6295 sound chip banking in Diver Boy, fixed the sprites from being clipped at the right side of the screen and the horizontal resolution.
- 0.62: David Haywood added Diver Boy (Electronic Devices 1992). Sound doesn't seem entirely correct, but it might just be this bad in the original.
- 18th July 2002: David Haywood sent in a driver for Diver Boy, which works fine except sound isn't emulated yet.
LEVELS: 56
Other Emulators:
* FB Alpha
* Raine
Romset: 2496 kb / 11 files / 1.09 zip