F1 ROC II - Race of Champions (USA)
F1 ROC II: Race of Champions, released in Japan as Exhaust Heat II: F-1 Driver he no Kiseki (エキゾースト・ヒート F1ドライバーへの軌) is a Super Nintendo Entertainment System/Super Famicom video game that was released in 1993 in Japan and North America. It is the sequel to F1 ROC: Race of Champions. Unlike the original game, the sequel was not released in Europe.
The game takes place in the not-so-distant future. During that time, open wheel car racing and NASCAR-style racing decided to meld together to become an elite racing circuit for the fastest, youngest, and most daring drivers of auto racing in the world.
The player must save money to enter races and to research better racing equipment. The player must go through the Group C division, Formula 3000, and eventually to Formula One. To accomplish this, the player must practice really hard and win all the races in a circuit. It all starts out with strange courses, but it eventually leads back to the familiar Formula One courses once the player has won all the Group C and Formula 3000 races. Once the player is in Formula One, he must choose one of three teams. Engines to choose from include Ford, Honda, and Ferrari.
In addition to all this, the player must race all the courses in a certain order and can no longer choose the order in which to do those races. The Formula One portion of the game uses a season standings system in addition to keeping the times of individual races. The object of the game changes from simply winning the races to acquiring as many points as possible in order to win the championship.
Banging up the car, frequently usage of the pit stop, and careless mistakes will destroy championship hopes just like in the real Formula One. Not even cheat codes can guarantee a top ranking in the overall standings, just winning individual races and utilizing strong overtaking moves while preserving the body and tires of the player's chosen vehicle.
The game takes place in the not-so-distant future. During that time, open wheel car racing and NASCAR-style racing decided to meld together to become an elite racing circuit for the fastest, youngest, and most daring drivers of auto racing in the world.
The player must save money to enter races and to research better racing equipment. The player must go through the Group C division, Formula 3000, and eventually to Formula One. To accomplish this, the player must practice really hard and win all the races in a circuit. It all starts out with strange courses, but it eventually leads back to the familiar Formula One courses once the player has won all the Group C and Formula 3000 races. Once the player is in Formula One, he must choose one of three teams. Engines to choose from include Ford, Honda, and Ferrari.
In addition to all this, the player must race all the courses in a certain order and can no longer choose the order in which to do those races. The Formula One portion of the game uses a season standings system in addition to keeping the times of individual races. The object of the game changes from simply winning the races to acquiring as many points as possible in order to win the championship.
Banging up the car, frequently usage of the pit stop, and careless mistakes will destroy championship hopes just like in the real Formula One. Not even cheat codes can guarantee a top ranking in the overall standings, just winning individual races and utilizing strong overtaking moves while preserving the body and tires of the player's chosen vehicle.
Télécharger F1 ROC II - Race of Champions (USA)
Contents of the ROM :
Technical
CPU
- maincpu 5A22 (@ 21 Mhz)
- soundcpu SPC700 (@ 1 Mhz)
Chipset
- SNES Custom DSP (SPC700)
Display
- Orientation Yoko
- Resolution 255 x 225
- Frequency 60.098476 Hz
Controlers
- Number of players 2
- Number of buttons 6
- Kind of controler
- joy (8 ways)
- joy (8 ways)
- joy (8 ways)
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Clones of F1 ROC II - Race of Champions (USA)
Development
The game cartridge included a ST010 chip; a chip created by SETA for general functions and handling the intelligence of the computer cars. The chip allowed computer controlled driver to perform realistically aggressive manoeuvers, emulating the speed and accuracy of real Formula One drivers, a rarity at the time. However, only a fraction of the chip's space was used for specific instructions. In addition, the algorithms running on the ST010 were found to be relatively simple.