Densha de GO! 2 Kousoku-hen (Ver 2.5 J)
A train simulator where the player assumes the role of an engineer who must take passengers to the station within a certain time limit.
Télécharger Densha de GO! 2 Kousoku-hen (Ver 2.5 J)
Contents of the ROM :
- e07-11.ic29
- e17-23.ic65
- e35-28.trn
- e52-23.ic34
- e52-25-1.ic36
- e52-26-1.ic37
- e52-27-1.ic38
- e52-28-1.ic39
- e52-29.ic30
- e52-30.ic31
- e52-17.ic52
- e52-18.ic53
- e52-19.ic54
- e52-20.ic55
- e52-05.ic9
- e52-13.ic22
- e52-06.ic10
- e52-14.ic23
- e52-07.ic11
- e52-15.ic24
- e52-08.ic12
- e52-16.ic25
- e52-01.ic5
- e52-02.ic6
- e52-03.ic7
- e52-04.ic8
- e52-09.ic18
- e52-10.ic19
- e52-11.ic20
- e52-12.ic21
- e52-21.ic32
- e52-22.ic33
- e52-24.ic35
Technical
CPU
- maincpu 68040 (@ 25 Mhz)
- sub MC68HC11 (@ 4 Mhz)
- dsp TMS32051 (@ 50 Mhz)
- audiocpu 68000 (@ 15 Mhz)
Chipset
- ES5505 (@ 15 Mhz)
- OKI6295 (@ 1 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 255
- Frequency 60 Hz
Controlers
- Number of players 1
- Number of buttons 1
- Kind of controler
- paddle
- paddle
Clones of Densha de GO! 2 Kousoku-hen (Ver 2.5 J)
If you liked Densha de GO! 2 Kousoku-hen (Ver 2.5 J)
You might Like:
Densha de GO! 2 Kousoku-hen (Ver 2.5 J) and M.A.M.E.
0.81u4 [?]
WIP:
- 0.146u4: Changed OKI6295 clock speed to 1056000 Hz.
- 0.146u3: Changed description to 'Densha de GO! 2 Kousoku-hen (Ver 2.5 J)' and clone to 'Densha de GO! 2 Kousoku-hen 3000-bandai (Ver 2.20 J)'. Added simple artwork for Densha de GO! games. Hooked up OKI6295 [hap]. Added 3rd sound channel with subwoofer speaker. Added 2nd coin slot.
- 0.146u1: hap fixed Densha de GO! / 2 crash after initial checks.
- 0.143u4: Angelo Salese and R. Belmont fixed Densha de GO! 2 - Game now playable. Various fixes to the Taito JC system [Angelo Salese]: Implemented 4bpp mode for object RAM, used by Densha de Go 2 credit display. Faked the Mascon via an analog port, that fixes a bunch of issues with undefined input state for Densha de Go 1 and 2. Fixed ROM loading in Densya de Go 2 Kousoku-hen, fixes booting in it. Fixed Densha de Go 2 crash when entering into gameplay, game is now playable. Changed description to 'Densha de GO! 2 Kousoku-hen' and clone 'Densha de GO! 2 Kousoku-hen 3000-bandai'. Added OKI6295 (1MHz) sound. Renamed (dendeg2) to (dendego2) and (dendeg2x) to (dendego23k).
- 24th August 2011: Angelo Salese - Did a review of the Taito JC system driver in the last couple of days. It apparently got recently improved by some '040 fixes by Arbee, so I've given a quick look of it, fixed inputs in all games in the driver, fixed a crash for Densya de Go 2, made various gfx fixes (in particular I've added a Gouraud Shading triangle drawing mode, used by Landing Gear for some elements). This makes Densya de Go, Densya de Go 2 and Landing Gear to be working, and improves Dangerous Curves that now enters into gameplay but doesn't show any 3d due of a DSP bug.
- 0.124u4: Changed description to 'Densya De Go 2 (Japan)' and clone to 'Densya De Go 2 Ex (Japan)'.
- 0.111u2: Added Pedal.
- 0.105u1: Added TMS32051 (50MHz) CPU4. Fixed gfx1/2 and user3 rom loading. Changed palettesize to 65536 colors. Set year to 1998.
- 0.97u5: Ville Linde added very basic 68040 support to the 68000 core. Replaced 68020 with 68040. Added MC68HC11 (4MHz) MCU. Changed visible area to 512x384.
- 0.81u4: Added Densya De Go 2 (Taito 1997) and clone Densya De Go 2 Ex.
Romset: 52032 kb / 32 files / 24.9 zip
WIP:
- 0.146u4: Changed OKI6295 clock speed to 1056000 Hz.
- 0.146u3: Changed description to 'Densha de GO! 2 Kousoku-hen (Ver 2.5 J)' and clone to 'Densha de GO! 2 Kousoku-hen 3000-bandai (Ver 2.20 J)'. Added simple artwork for Densha de GO! games. Hooked up OKI6295 [hap]. Added 3rd sound channel with subwoofer speaker. Added 2nd coin slot.
- 0.146u1: hap fixed Densha de GO! / 2 crash after initial checks.
- 0.143u4: Angelo Salese and R. Belmont fixed Densha de GO! 2 - Game now playable. Various fixes to the Taito JC system [Angelo Salese]: Implemented 4bpp mode for object RAM, used by Densha de Go 2 credit display. Faked the Mascon via an analog port, that fixes a bunch of issues with undefined input state for Densha de Go 1 and 2. Fixed ROM loading in Densya de Go 2 Kousoku-hen, fixes booting in it. Fixed Densha de Go 2 crash when entering into gameplay, game is now playable. Changed description to 'Densha de GO! 2 Kousoku-hen' and clone 'Densha de GO! 2 Kousoku-hen 3000-bandai'. Added OKI6295 (1MHz) sound. Renamed (dendeg2) to (dendego2) and (dendeg2x) to (dendego23k).
- 24th August 2011: Angelo Salese - Did a review of the Taito JC system driver in the last couple of days. It apparently got recently improved by some '040 fixes by Arbee, so I've given a quick look of it, fixed inputs in all games in the driver, fixed a crash for Densya de Go 2, made various gfx fixes (in particular I've added a Gouraud Shading triangle drawing mode, used by Landing Gear for some elements). This makes Densya de Go, Densya de Go 2 and Landing Gear to be working, and improves Dangerous Curves that now enters into gameplay but doesn't show any 3d due of a DSP bug.
- 0.124u4: Changed description to 'Densya De Go 2 (Japan)' and clone to 'Densya De Go 2 Ex (Japan)'.
- 0.111u2: Added Pedal.
- 0.105u1: Added TMS32051 (50MHz) CPU4. Fixed gfx1/2 and user3 rom loading. Changed palettesize to 65536 colors. Set year to 1998.
- 0.97u5: Ville Linde added very basic 68040 support to the 68000 core. Replaced 68020 with 68040. Added MC68HC11 (4MHz) MCU. Changed visible area to 512x384.
- 0.81u4: Added Densya De Go 2 (Taito 1997) and clone Densya De Go 2 Ex.
Romset: 52032 kb / 32 files / 24.9 zip