Demons & Dragons (prototype)
Télécharger Demons & Dragons (prototype)
Contents of the ROM :
Technical
CPU
- maincpu Z80 (@ 1 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 240
- Frequency 60.054442 Hz
Controlers
- Number of players 1
- Number of buttons 0
- Kind of controler
- stick
- stick
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Scoring for Demons & Dragons (prototype)
Flyer : 100 points.
Vaporous Skull : 200 Points.
Kiloflame : 250 Points.
Imp : 250 Points.
Fire Troll : 500 Points.
First key : 1000 Points.
Second key : 2500 Points.
Third key : 5000 Points.
Vaporous Skull : 200 Points.
Kiloflame : 250 Points.
Imp : 250 Points.
Fire Troll : 500 Points.
First key : 1000 Points.
Second key : 2500 Points.
Third key : 5000 Points.
Demons & Dragons (prototype) and M.A.M.E.
0.95 [Frank Palazzolo]
TODO:
* Missing audio board
WIP:
- 0.123u6: Changed description to 'Demons & Dragons (prototype)'.
- 0.115u2: Changed visible area to 352x240.
- 0.115u1: Changed Z80 CPU clock speed to 1789772 Hz, VSync to 60.054442 Hz and palettesize to 4096 colors. Changed region cpu1 ($14000-28000) to user1 ($800-1c000). Replaced Double 8-way Joystick with Stick. Added 8x 'Unused dipswitches.
- 0.113: Derrick Renaud changed 'Demons and Dragons' to proper IPT_AD_STICK controls. Replaced Trackball with Stick.
- 0.105u5: Aaron Giles fixed a memory_set_bankptr called NULL base in Demons and Dragons.
- 0.96u1: Fixed wrong mapped input (P1 uses P2 fire buttons). Removed Player 2.
- 0.95: Frank Palazzolo added Demons and Dragons (prototype) (Bally Midway 1982). No sound.
- 19th March 2005: Frank Palazzolo - It's playable now. It's got robotron-style movement, with seperate controls for moving and firing. Moving actually uses an analog joystick, which can allow speed control, but I haven't actually hooked that up yet. The only thing that's really missing is sound. It writes sample numbers to a port, so there must have been an additional audio board. Hopefully we can dig up more info on this, if the board and/or ROM images still exist anymore.
- 18th March 2005: Frank Palazzolo - Well, as it turns out - the one piece of Professor Pacman hardware that I didn't emulate is used by D&D. The good news is - I got it working tonight! Now profpac passes all self-tests, and demndrgn runs into the game portion. I need to map the controllers and dips now, since I can't control the player yet. Right now there is no sound, but it sure seems like it was supposed to have speech! There is a part where a wizards head fills the screen, and his lips move. I wonder what's up with that?
- 17th March 2005: Frank Palazzolo - Demons and Dragons is a prototype game that is supposed to run on Professor Pacman hardware, or something very similar. I got it run a little bit...but it's not playable yet.
PLAY INSTRUCTIONS:
- Avoid the killer dragon.
- Stop the flying dragons from burning the castle.
- Throw magic missiles at other evil creatures.
- Stop the dreaded troll.
- Grab all 3 keys in 1 wave to free the princess.
- Beware of dark surprises.
Romset: 104 kb / 13 files / 47.5 zip
TODO:
* Missing audio board
WIP:
- 0.123u6: Changed description to 'Demons & Dragons (prototype)'.
- 0.115u2: Changed visible area to 352x240.
- 0.115u1: Changed Z80 CPU clock speed to 1789772 Hz, VSync to 60.054442 Hz and palettesize to 4096 colors. Changed region cpu1 ($14000-28000) to user1 ($800-1c000). Replaced Double 8-way Joystick with Stick. Added 8x 'Unused dipswitches.
- 0.113: Derrick Renaud changed 'Demons and Dragons' to proper IPT_AD_STICK controls. Replaced Trackball with Stick.
- 0.105u5: Aaron Giles fixed a memory_set_bankptr called NULL base in Demons and Dragons.
- 0.96u1: Fixed wrong mapped input (P1 uses P2 fire buttons). Removed Player 2.
- 0.95: Frank Palazzolo added Demons and Dragons (prototype) (Bally Midway 1982). No sound.
- 19th March 2005: Frank Palazzolo - It's playable now. It's got robotron-style movement, with seperate controls for moving and firing. Moving actually uses an analog joystick, which can allow speed control, but I haven't actually hooked that up yet. The only thing that's really missing is sound. It writes sample numbers to a port, so there must have been an additional audio board. Hopefully we can dig up more info on this, if the board and/or ROM images still exist anymore.
- 18th March 2005: Frank Palazzolo - Well, as it turns out - the one piece of Professor Pacman hardware that I didn't emulate is used by D&D. The good news is - I got it working tonight! Now profpac passes all self-tests, and demndrgn runs into the game portion. I need to map the controllers and dips now, since I can't control the player yet. Right now there is no sound, but it sure seems like it was supposed to have speech! There is a part where a wizards head fills the screen, and his lips move. I wonder what's up with that?
- 17th March 2005: Frank Palazzolo - Demons and Dragons is a prototype game that is supposed to run on Professor Pacman hardware, or something very similar. I got it run a little bit...but it's not playable yet.
PLAY INSTRUCTIONS:
- Avoid the killer dragon.
- Stop the flying dragons from burning the castle.
- Throw magic missiles at other evil creatures.
- Stop the dreaded troll.
- Grab all 3 keys in 1 wave to free the princess.
- Beware of dark surprises.
Romset: 104 kb / 13 files / 47.5 zip