Defense (System 16B, FD1089A 317-0028)

Arcade 1987 Sega Shooter Command
A strategic challenge in the science of offensive & defensive warfare.
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Defense (System 16B, FD1089A 317-0028)

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Technical

CPU
  • maincpu FD1089A (@ 10 Mhz)
  • soundcpu Z80 (@ 5 Mhz)
Chipset
  • YM2151 (@ 4 Mhz)
  • uPD7759 (@ 0 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 224
  • Frequency 60.054389 Hz
Controlers
  • Number of players 2
  • Number of buttons 1
  • Kind of controler
    1. joy (8 ways)
    2. joy (8 ways)

Defense (System 16B, FD1089A 317-0028) Screenshots

Defense (System 16B, FD1089A 317-0028) - Screen 1
Defense (System 16B, FD1089A 317-0028) - Screen 2
Defense (System 16B, FD1089A 317-0028) - Screen 3
Defense (System 16B, FD1089A 317-0028) - Screen 4
Defense (System 16B, FD1089A 317-0028) - Screen 5

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Tips on Defense (System 16B, FD1089A 317-0028)

* Flicky Mode :
1) Insert a credit (ONLY 1 credit)
2) Input code Up(x2), Down, Right, Down, Left, Down(x2) with Player 1
3) Input code Player 2 Shot button x3 then press Player 2 START button
4) Satellite (player character) will change to Flicky at the starting of Stage 2.
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