Stunt Race FX (Euro)
Stunt Race FX, known in Japan as Wild Trax (ワイルドトラックス, Wairudo Torakkusu), is a cartoon-style, 3D-racing video game developed by Nintendo EAD with the assistance of Argonaut Software (now Argonaut Games) and published by Nintendo for the Super NES. It was the second game to use the 3D-centric Super FX chip.
Stunt Race FX appears to be like a zany version of SEGA's Virtua Racing. The gameplay differs from Nintendo's own Super Mario Kart by being somewhat more difficult and through the lack of weapons to use to attack other vehicles in the game. Similarities with Nintendo's F-Zero include the ability to boost the speed of the vehicles, the use of the L and R buttons to make sharper turns, and the possibility of damaging vehicles by running into walls, hazards, or other vehicles; falling damage is also possible.
There are three vehicles to choose from originally (F-Type, COUPE, and 4WD), as well as a fourth one that is unlockable (2WD); a fifth vehicle is only used in bonus games (TRAILER). Stunt Race FX's use of eyes on the vehicles was a late-in-development addition, to give character to otherwise personality-free cars. Each vehicle has different capabilities in terms of speed, body and acceleration. According to the instruction booklets in English, the vehicles are male; however, according to the Japanese instruction manual and the Japanese television commercial, the COUPE is female and every other vehicle is male.
The game features five modes: three for racing levels, one for obstacle courses, one for test-driving, one for time-attacking and one for multiplayer racing.
The capabilities of the Super FX chip are demonstrated extensively in Stunt Race FX. Each course appears to be constructed with 3D polygons, complete with road bumps and overhead passes, resulting in a considerably large number of animation screens. Detailed billboard advertisements also appear throughout each race course. These realistic representations were possible on the Super NES because the Super FX chip rendered 2D sprites in a visual format that resembled 3D polygons. Under this format, polygons would not "crash" together to become distorted, though the graphics would run slower. This lack of speed was incorporated into the gameplay by featuring cars that were heavier and clumsier than those included in conventional racing games.
Since polygons would not crash together under the FX graphics chip, it became impossible to depict cars crashing into water or being submerged in water. In courses with lakes or rivers, where it is possible for the player to run off the race course into the water, the player's vehicle automatically veers off-screen when the vehicle is about to enter a body of water. The game screen then fades-out to return to another camera angle.
Stunt Race FX appears to be like a zany version of SEGA's Virtua Racing. The gameplay differs from Nintendo's own Super Mario Kart by being somewhat more difficult and through the lack of weapons to use to attack other vehicles in the game. Similarities with Nintendo's F-Zero include the ability to boost the speed of the vehicles, the use of the L and R buttons to make sharper turns, and the possibility of damaging vehicles by running into walls, hazards, or other vehicles; falling damage is also possible.
Vehicles
There are three vehicles to choose from originally (F-Type, COUPE, and 4WD), as well as a fourth one that is unlockable (2WD); a fifth vehicle is only used in bonus games (TRAILER). Stunt Race FX's use of eyes on the vehicles was a late-in-development addition, to give character to otherwise personality-free cars. Each vehicle has different capabilities in terms of speed, body and acceleration. According to the instruction booklets in English, the vehicles are male; however, according to the Japanese instruction manual and the Japanese television commercial, the COUPE is female and every other vehicle is male.
- F-Type - A Formula One-like vehicle. His MAX SPEED is 140 MPH (220 km/h). He can be turned and controlled quickly and easily, because of his strong down-force, and accelerates very quickly to top speed. However, his ability to take damage is the weakest of all the vehicles. F-Type is designed for advanced players, who can either try drifting with the L and R buttons, or run F-Type more safely by controlling the gas pedal to match the tire grip. Players must be careful to adjust the balance of F-Type in mid-air using the steering buttons to land safely, due to his weak body; this technique is very important for anyone who uses F-Type.
- COUPE - A small, yellow, car with balanced settings. She is based on the car body style of the same name and is the only female car in the game. COUPE's MAX SPEED is 120 MPH (190 km/h), and she offers stable performance and tight steering. Her Boost meter consumption is also lower than the other vehicles; if the player controls COUPE well, the player can save a lot of time. Her tire grip is relatively low, however, which can require the player to use the L and R buttons to drift in the corners (while making sure not to slow down too much). COUPE is designed for intermediate players.
- 4WD - A monster truck-like vehicle that has a powerful engine to balance his heavy weight. He is a monster machine with very large tires that give great grip performance, and is unsurpassed for off-road driving. His MAX SPEED is 100 MPH (160 km/h), making him the slowest vehicle (except the bonus-game-only TRAILER), and his steering is particularly heavy, which might require a player to turn quickly at every curve. He is, however, the easiest vehicle to use in STUNT TRAX, according to the game's instruction booklet, and is designed for beginner players. While cornering, even if a player kept using the L and R buttons to steer harder, 4WD hardly spins. 4WD is the only vehicle players can use in TEST RUN.
- 2WD - A two-wheeled car. Due to its shape and the fact that it has only two wheels, it is commonly mistaken for a motorcycle, although it has a windshield. He can only be used in FREE TRAX after a player beats NOVICE class in SPEED TRAX; however, if a player clears MASTER class in SPEED TRAX, 2WD can be used in all modes. If a player uses the cornering buttons (L and R), 2WD will turn by shifting his weight left and right while leaning his body. However, it is difficult to recover when 2WD loses balance. His MAX SPEED is 140 MPH (220 km/h).
- TRAILER - A special semi-trailer truck that can only be played in each SPEED TRAX Bonus Game. Because of his very large size and the flexibility of the hitch between the cab and trailer, he is very tough to drive. The SPEED TRAX Bonus Game featuring TRAILER uses a different camera angle, which can make controlling this vehicle more confusing than the others. It is impossible to damage this vehicle.
Modes
The game features five modes: three for racing levels, one for obstacle courses, one for test-driving, one for time-attacking and one for multiplayer racing.
- SPEED TRAX - This mode can only be played by one player. Player must beat a class in order to move up to the next class. Each class has four courses and a Bonus Game. There are three classes: NOVICE (for beginner players), EXPERT (for intermediate players) and MASTER (for advanced players). For a total of fifteen tracks (twelve courses and three Bonus Games). To complete a course, player must complete three laps before time runs out. Every time a player completes a lap or passes through a Checkpoint, the countdown timer will extend. After the third lap is completed, all the time left will be taken to the next course. However, players can not carry more than 100 seconds. There are three rival vehicles for a player to compete against. If a player makes a vehicle he or she controls run off course into a water hazard, completely fill up the Damage meter and destroys it, run in fourth/last place or if the timer drops to zero, player loses a try and restarts the race on the same course he or she was on. If runs out of tries, the game is over. Bonus Games are the only courses in this mode that allows players to either play them or not. They are also the only courses in the game where players can earn extra tries, just in case if players often lost races and wanted to try a few more times.After EXPERT class has been cleared, MASTER class will be unlocked.
- STUNT TRAX - The goal of this mode is to drive all the way through each course as fast as possible while touching every star in sight to make a perfect score. There are four courses exclusive in this mode: Ice Dance, Blue Lake, Rock Field and Up'n Down. There are four Areas and three gates per course. When driven through a gate, the gate will close, making the player unable to reenter the previous Areas already passed through. A Special Course called Radio Control can be unlocked after the other four courses have been cleared. Unlike the other four courses, Radio Control doesn't have any stars nor gates, which it is actually a destruction derby course with the style of radio-controlling. The goal in this course is to run the vehicle the player is controlling into every other vehicle to destroy them.
- BATTLE TRAX - This mode is for head-to-head racing. Up to two computer players or human players can participate in this mode. For a computer player or two, players must have both standard controllers plugged in, while leaving at least one of them alone, in order to activate a computer player or two. There are four courses exclusive in this mode: Marine Pipe, Port Arena, Cotton Farm and Toxic Desert (titled as Toxic Dessert in the game).
- TEST RUN - This mode is designed for beginners to practice by test-driving. Only one vehicle (4WD) and one nameless course is playable in this mode. After finishing three laps, the screen blacks out while the mode select screen returns. After FREE TRAX is unlocked, TEST RUN will no longer be playable; however, if the saved data was erased after FREE TRAX is unlocked, TEST RUN will be playable again.
- FREE TRAX - This mode can only be unlocked by beating either NOVICE class or EXPERT class in SPEED TRAX. Players use this mode for practicing courses from completed SPEED TRAX classes, including ones that are from the Bonus Games. This mode is also used for time-attacking. There is no time limit.
Graphics
The capabilities of the Super FX chip are demonstrated extensively in Stunt Race FX. Each course appears to be constructed with 3D polygons, complete with road bumps and overhead passes, resulting in a considerably large number of animation screens. Detailed billboard advertisements also appear throughout each race course. These realistic representations were possible on the Super NES because the Super FX chip rendered 2D sprites in a visual format that resembled 3D polygons. Under this format, polygons would not "crash" together to become distorted, though the graphics would run slower. This lack of speed was incorporated into the gameplay by featuring cars that were heavier and clumsier than those included in conventional racing games.
Since polygons would not crash together under the FX graphics chip, it became impossible to depict cars crashing into water or being submerged in water. In courses with lakes or rivers, where it is possible for the player to run off the race course into the water, the player's vehicle automatically veers off-screen when the vehicle is about to enter a body of water. The game screen then fades-out to return to another camera angle.
Technical
CPU
- maincpu 5A22 (@ 21 Mhz)
- soundcpu SPC700 (@ 1 Mhz)
Chipset
- SNES Custom DSP (SPC700)
Display
- Orientation Yoko
- Resolution 255 x 240
- Frequency 49.858937 Hz
Controlers
- Number of players 2
- Number of buttons 6
- Kind of controler
- joy (8 ways)
- joy (8 ways)
- joy (8 ways)
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Clones of Stunt Race FX (Euro)
History
Development
In 1991, Nintendo began developing a custom 3D cartridge chip called the Super FX chip with Dylan Cuthbert from Argonaut Software (who is now at Q-Games) as their assistant, so that it could be used in Super NES games to create polygonal 3D graphics. The first game that used the Super FX was Star Fox, which became a success. After the release of Star Fox, Nintendo and Argonaut began conducting various experiments throughout the co-development of the Super FX chip. The development of Stunt Race FX, which was tentatively titled as FX Trax back then, started when Giles Goddard and Colin Reed joined in and later became Nintendo employees. Nintendo used the polygon concept to create a 3D-animated racing game filled with high-flying stunts and obstacles, as well as normal racing. While the game was solid, the overall product quality and timing of release weren't favorable to its success. Nintendo has since discontinued the idea of franchising the series. The one prior incident took form with a canceled sequel on the Nintendo 64 called Buggie Boogie. Wataru Yamaguchi (山口亘) created the official clay models of the Stunt Race FX vehicles used on the Japanese version's box art and the instruction booklet of all versions.
During early versions of the game, the 2WD vehicle was not a part of the car roster. In its place was a three-wheeled vehicle called the 3WD, bearing a color scheme very close to the 4WD's blue paint job.
Marketing
Two different television commercials were made and aired: one for Japan and one for North America and Europe. The Japanese commercial was a short Japanese animation showing the vehicles from the game in action along with gameplay footage of the game itself. It was narrated by Akira Kamiya. In the commercial for North America and Europe, it showed a police officer talking to the viewers (as the driver) who he thinks are breaking the law(s) while some gameplay footage of the game itself were shown. There were two slightly different versions of the English commercial.
Around the time Stunt Race FX was released in the United States, Nintendo of America teamed up with Kellogg's and Mattel to give away a promotional, Hot Wheels brand, F-Type race car to people who mailed two proofs from boxes of Apple Jacks to Kellogg's to receive it for free. The television commercial for it showed the toy car move across a kitchen table in front of a box of Apple Jacks while a young, blonde-haired boy wearing glasses looks at the toy car from behind the box of Apple Jacks. At the same time, the announcer in the commercial said "Now you can get the Super NES Stunt Race FX car free, with two proofs from Kellogg's Apple Jacks." Followed by a pit crew refilling the boy's bowl with Apple Jacks and milk and taking care of other things around him like clearing his glasses while the announcer said "It's almost like the real thing." This marketing idea didn't support Stunt Race FX's sales in the United States much. Currently, the limited-edition F-Type car is quite rare, especially the ones that are still factory-sealed. It was actually a repaint of an existing Hot Wheels car called Shock Factor, which already sort of resembled F-Type.
Reception
Despite the game's sales, popularity and marketing all being poor, most reviews of the game were positive. Nintendo Magazine System UK, a British magazine gave it a nearly perfect 9.5 out of 10. In Vol. 2 issue 5 of Game Zero, another video game magazine, the game scored a 94 out of 100, saying the controls are "out of this world!" and the "attention to detail is truly superior".Edge gave it a 9 out of 10 rating, while stating that Stunt Race FX is "one of the best racing games currently available for any home system." In season 3's third episode of a mid 1990s British factual television programme Bad Influence!, a few reviewers combined their ratings into an overall score of 4 out of 5. AllGame, an online video game website, gave it a 3.5 out of 5.
However, on the negative side, GamePro gave it a 72% and thought Stunt Race FX wasn't realistic. They also thought the racing game "still delivers a good time, especially if you're not old enough to drive."Electronic Gaming Monthly gave the game a 6.5 out of 10. EGM responded positively to the game's track design, though criticized the game for the controls, thinking Stunt Race FX "feels awkward with the touchy steering" and not being as fast as most other racing games.
However, on the negative side, GamePro gave it a 72% and thought Stunt Race FX wasn't realistic. They also thought the racing game "still delivers a good time, especially if you're not old enough to drive."Electronic Gaming Monthly gave the game a 6.5 out of 10. EGM responded positively to the game's track design, though criticized the game for the controls, thinking Stunt Race FX "feels awkward with the touchy steering" and not being as fast as most other racing games.
Related releases
Cameos
- The Arwings from the Star Fox series made a cameo appearance in this title. In the Sky Ramp track, all four Arwings of the Star Fox Team will fly around in an air show-style. In the Night Cruise track, when you bump a vehicle you are controlling into one of the first three Star Fox bill boards, an Arwing will drop a Boost power-up in front of you, before you enter the first tunnel.
- Some billboards very briefly appear on courses with the faces of Mario, Fox McCloud, and Kirby.
Other appearances in media
- In the Wii game, Super Smash Bros. Brawl, two vehicles from Stunt Race FX appeared as two of the many Stickers to obtain. One was F-Type, the other was TRAILER (which was referred to as "Tractor Trailer"). The name of their origin was referred to as "Wild Trax" instead of "Stunt Race FX"; however, Stunt Race FX was mentioned in the Chronicles section of the same Wii game. A song (whether arranged or not) was planned to be added to the song list of the Wii game, but then was cancelled for unknown reasons.
Soundtrack
Wild Trax - Rare Tracks for Driving is the soundtrack for Stunt Race FX. The album was a collection of original music composed by Shinobu Amayake, as well as many sound effects. It also included arranged music by Yoshiyuki Ito and Akira Hoshi, and was released by Sony Records only in Japan on September 21, 1994. The album is currently quite rare.
Wild Trax - Rare Tracks for Driving track list | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
No. | Title | Length | ||||||||
1. | "Title ~ Aqua Tunnel" | 5:40 | ||||||||
2. | "Easy Ride ~ Sky Ramp" | 4:50 | ||||||||
3. | "Sunset Valley ~ Night Owl" | 5:09 | ||||||||
4. | "Title" | 1:52 | ||||||||
5. | "Select Menu" | 0:25 | ||||||||
6. | "Start Fanfare (Speed & Battle Trax)" | 0:07 | ||||||||
7. | "Start Fanfare (Stunt Trax)" | 0:08 | ||||||||
8. | "Easy Ride" | 2:01 | ||||||||
9. | "Aqua Tunnel" | 1:52 | ||||||||
10. | "Sunset Valley" | 1:35 | ||||||||
11. | "Night Owl" | 1:37 | ||||||||
12. | "King's Forest" | 1:24 | ||||||||
13. | "White Land" | 1:31 | ||||||||
14. | "Lakeside" | 1:44 | ||||||||
15. | "Sky Ramp" | 1:49 | ||||||||
16. | "Up'N Down" | 1:25 | ||||||||
17. | "Blue Lake" | 2:10 | ||||||||
18. | "Bonus" | 1:02 | ||||||||
19. | "Radio Control" | 0:54 | ||||||||
20. | "Goal Fanfare" | 0:07 | ||||||||
21. | "Goal" | 0:32 | ||||||||
22. | "Lizard" | 0:32 | ||||||||
23. | "Ending" | 2:22 | ||||||||
24. | "Engine On (4WD ~ Coupe ~ F-Type ~ 2WD ~ Trailer)" | 1:07 | ||||||||
25. | "Bekishoutotsu On" | 0:05 | ||||||||
26. | "Chakuchi On (1 ~ 4)" | 0:12 | ||||||||
27. | "Shoutotsu On" | 0:20 | ||||||||
28. | "Crash (1 ~ 2)" | 0:08 | ||||||||
29. | "Rakuseki" | 0:06 | ||||||||
30. | "Inazuma" | 0:04 | ||||||||
31. | "Yukidaruma" | 0:05 | ||||||||
32. | "Rakka On" | 0:05 | ||||||||
33. | "Ku" | 0:15 | ||||||||
34. | "Boost" | 0:05 | ||||||||
35. | "Kaifuku" | 0:06 | ||||||||
36. | "Mizu Shibuki" | 0:05 | ||||||||
37. | "Kamome" | 0:06 | ||||||||
38. | "Kyouryuu" | 0:05 | ||||||||
39. | "Tori" | 0:06 | ||||||||
40. | "Iruke" | 0:05 | ||||||||
41. | "Kansei" | 0:06 | ||||||||
42. | "Jet Ki" | 0:11 | ||||||||
43. | "Irwin" | 0:06 | ||||||||
44. | "Trailer Tsuuka" | 0:05 | ||||||||
45. | "Boost Lost" | 0:05 | ||||||||
46. | "Parts Gattai" | 0:06 | ||||||||
47. | "Damage Keikoku" | 0:07 | ||||||||
48. | "Gyakusou Keikoku" | 0:06 | ||||||||
49. | "Daibokuhatsu" | 0:07 | ||||||||
50. | "Slip" | 0:07 | ||||||||
51. | "Brake" | 0:06 | ||||||||
52. | "Dirt Soukou" | 0:06 | ||||||||
53. | "Kyousoukou On" | 0:07 | ||||||||
54. | "Pause" | 0:16 | ||||||||
55. | "Time Kasan" | 0:08 | ||||||||
56. | "Lap Tsuuka" | 0:06 | ||||||||
57. | "Time Up" | 0:05 | ||||||||
58. | "Retire" | 0:05 | ||||||||
59. | "Frog Catch" | 0:05 | ||||||||
60. | "Start Signal" | 0:07 | ||||||||
61. | "Cursor" | 0:05 | ||||||||
62. | "Cursor Kettei" | 0:06 | ||||||||
63. | "Cancel" | 0:06 | ||||||||
64. | "Window Open" | 0:05 | ||||||||
65. | "Window Close" | 0:05 | ||||||||
66. | "Shutter" | 0:05 | ||||||||
67. | "Star Catch" | 0:06 | ||||||||
68. | "Gong" | 0:06 | ||||||||
69. | "Yuki Nadare" | 0:05 | ||||||||
70. | "Chuukan Get Tsuuka" | 0:04 |