Breath of Fire - Ryuu no Senshi (Jpn, Rev. A) - ブレス・オブ・ファイア竜の戦士
Breath of Fire (Japanese: ブレスオブファイア, Hepburn: Buresu obu Faia) is a role-playing video game series developed by Capcom. It originated on the Super Nintendo Entertainment System in 1993. The series is notable for its recurring characters and ambiguous continuity; though each game is its own self-contained story, the names of the two lead characters are, invariably, Ryu and Nina.
The story commonly involves an adventurer named Ryu who can shapeshift into different types of dragons. Over the course of his journey, he befriends Nina, a girl with wings. At its inception, Breath of Fire took place in a medieval fantasy style fictional world. Following the mainstream success of Japanese role-playing games in the 1990s, the series began using the original anime-style artwork for later Western releases of the games (rather than the Westernized art that was drawn specifically for the Western releases of the first two games), post-apocalyptic themes, and an increased emphasis on character development. Despite these changes, the core structure of Breath of Fire remains largely linear and plot-focused. As of 2003, five Breath of Fire titles have been released, with three games being ported to handheld game consoles as well as Nintendo's Virtual Console. To date, the series has sold over 3 million units worldwide.
The story commonly involves an adventurer named Ryu who can shapeshift into different types of dragons. Over the course of his journey, he befriends Nina, a girl with wings. At its inception, Breath of Fire took place in a medieval fantasy style fictional world. Following the mainstream success of Japanese role-playing games in the 1990s, the series began using the original anime-style artwork for later Western releases of the games (rather than the Westernized art that was drawn specifically for the Western releases of the first two games), post-apocalyptic themes, and an increased emphasis on character development. Despite these changes, the core structure of Breath of Fire remains largely linear and plot-focused. As of 2003, five Breath of Fire titles have been released, with three games being ported to handheld game consoles as well as Nintendo's Virtual Console. To date, the series has sold over 3 million units worldwide.
Télécharger Breath of Fire - Ryuu no Senshi (Jpn, Rev. A)
Contents of the ROM :
Technical
CPU
- maincpu 5A22 (@ 21 Mhz)
- soundcpu SPC700 (@ 1 Mhz)
Chipset
- SNES Custom DSP (SPC700)
Display
- Orientation Yoko
- Resolution 255 x 225
- Frequency 60.098476 Hz
Controlers
- Number of players 2
- Number of buttons 6
- Kind of controler
- joy (8 ways)
- joy (8 ways)
- joy (8 ways)
© Copyright author(s) of Wikipedia. This article is under CC-BY-SA
Clones of Breath of Fire - Ryuu no Senshi (Jpn, Rev. A)
Games
Main series
Title | Details |
---|---|
Breath of Fire Original release date(s):
| Release years by system: 1993 — Super Nintendo Entertainment System 2001 — Game Boy Advance |
Notes:
| |
Breath of Fire II Original release date(s):
| Release years by system: 1994 — Super Nintendo Entertainment System 2001 — Game Boy Advance 2007 — Virtual Console |
Notes:
| |
Breath of Fire III Original release date(s):
| Release years by system: 1997 — PlayStation 2005 — PlayStation Portable |
Notes:
| |
Breath of Fire IV Original release date(s):
| Release years by system: 2000 — PlayStation 2003 — Microsoft Windows 2011 — PlayStation Network |
Notes:
| |
Breath of Fire: Dragon Quarter Original release date(s):
| Release years by system: 2002 — PlayStation 2 |
Notes:
|
Mobile games
See also: Mobile phone games of the Breath of Fire series
Beginning in November 2003, Capcom began releasing Breath of Fire titles specifically for mobile phone devices in Japan. Each game was developed for use on NTT DoCoMo, au, and SoftBank brand cellphones that use the i-mode, EZWEB, or BREW services. The first title, Breath of Daifugō (ブレス オブ 大富豪), is a replication of the Japanese card game daifugō featuring characters from Breath of Fire IV, and would be followed by a sports game called Breath of Fire: Ryū no Tsurishi (ブレス オブ ファイア 竜の釣り師, lit. Breath of Fire: Dragon Fisherman) in October 2005, which contained an expanded version of the fishing minigame also from the game. Two action role-playing spin-offs of Breath of Fire IV titled Breath of Fire IV: Honō no Ken to Kaze no Mahō (ブレスオブファイアIV 炎の剣と風の魔法, lit. Breath of Fire IV: The Sword of Fire and the Magic of Wind) and Breath of Fire IV: Yōsei-tachi to Hikari no Kagi (ブレスオブファイアIV 妖精たちと光のカギ, lit. Breath of Fire IV: The Faeries and the Key of Light)' were released in November 2007 and November 2008 respectively. Music
The music of each Breath of Fire games has traditionally been produced by rotating members of Capcom's in-house sound team. While the themes from first game were composed by four members of the company's sound team Alph Lyla, which included Yasuaki Fujita, Mari Yamaguchi, Minae Fuji, and Yoko Shimomura, the second game's score was produced entirely by fellow company composer Yuko Takehara.Breath of Fire III's soundtrack took a jazz-inspired approach, and was written by the team of Yoshino Aoki and Akari Kaida, with the music of Breath of Fire IV provided solely by Aoki herself. For the first time in the series, the music of Breath of Fire: Dragon Quarter was created by an outside employee, Hitoshi Sakimoto, with Yasunori Mitsuda serving as music producer on the project.
In March 2006, Capcom released the 11-disc Breath of Fire Original Soundtrack Special Box boxset on their in-house record label Suleputer, which contained all music from the first five games in the series. The set includes the first-ever soundtrack release of the original Breath of Fire, as well as the first complete soundtrack releases for Breath of Fire II and Breath of Fire III, which had previously only received single-disc selections during their original printings, with a total of 307 tracks from all five titles. Capcom produced a limited run of only 2000 copies of the boxset, which was distributed on their online store e-Capcom, as well as special retailers, and included a 28-page booklet featuring art from the series.
In March 2006, Capcom released the 11-disc Breath of Fire Original Soundtrack Special Box boxset on their in-house record label Suleputer, which contained all music from the first five games in the series. The set includes the first-ever soundtrack release of the original Breath of Fire, as well as the first complete soundtrack releases for Breath of Fire II and Breath of Fire III, which had previously only received single-disc selections during their original printings, with a total of 307 tracks from all five titles. Capcom produced a limited run of only 2000 copies of the boxset, which was distributed on their online store e-Capcom, as well as special retailers, and included a 28-page booklet featuring art from the series.
Reception
Game | First-year sales (Japan only) | GameRankings | Metacritic |
---|---|---|---|
Breath of Fire | |||
Breath of Fire II | |||
Breath of Fire III | |||
Breath of Fire IV | |||
Breath of Fire: Dragon Quarter |
In May 2009, nearly seven years after the release of the latest game, Breath of Fire: Dragon Quarter, readers of Japanese Famitsu magazine voted the series 6th in the publication's survey of the Top 50 Most Wanted Game Sequels.IGN would later name Breath of Fire the 4th greatest Capcom franchise of all time in June 2010, stating that "Though the Breath of Fire games evolved across the SNES to the PlayStation 2, the core held steadfast to Japanese RPG formulas – something that many gamers still celebrate."
Series future
In a December 2008 interview with gaming website 1UP.com, Capcom's former Head of Production Keiji Inafune stated the Breath of Fire series would be put on hiatus due to the company's lack of staff and an increasingly competitive role-playing game market, stating "There are currently no plans on making a new Breath of Fire game. Apart from that, regarding RPG titles, they are very popular in Japan, but only certain RPG titles sell so Capcom doesn't really need to even consider making these titles as an option." Capcom USA Vice President of Strategic Planning Chris Svensson would later claim on the company's official message boards in June 2009 that the series remains a "resting IP". Other companies such as Camelot Software Planning have expressed interest in developing a title for the series if Capcom remained unwilling to do so.
See also
- List of dragon video games