Solstice II (Jpn, Prototype 19930303)

Super Nintendo 1993 Epic / Sony Records
Equinox, known in Japan as Solstice II (ソルスティスII), is an isometric 3D action–puzzle-hybrid video game for the Super NES. It is the sequel to Solstice, a Nintendo Entertainment System game.

Glendaal moves from room to room looking for ‘tokens’ (blue orbs), twelve of which must be collected and brought to a boss area where they enable the ‘summoning’ of one of the game’s boss characters. Each of these must be defeated to enable progress to the next area. To aid the player in their quest, one projectile weapon and one magic scroll is hidden on each level for Glendaal to find. Most levels contain a number of entrances which are accessed from an over-world map, home to a sparse collection of wandering monsters. In Equinox there are eight "worlds". Each of them have own weapon, spell and boss.
Play
Solstice II (Jpn, Prototype 19930303)

Partager Solstice II (Jpn, Prototype 19930303)

Share

  • Permalink :

Télécharger Solstice II (Jpn, Prototype 19930303)

Contents of the ROM :

Technical

CPU
  • maincpu 5A22 (@ 21 Mhz)
  • soundcpu SPC700 (@ 1 Mhz)
Chipset
  • SNES Custom DSP (SPC700)
Display
  • Orientation Yoko
  • Resolution 255 x 225
  • Frequency 60.098476 Hz
Controlers
  • Number of players 2
  • Number of buttons 6
  • Kind of controler
    1. joy (8 ways)
    2. joy (8 ways)
    3. joy (8 ways)
© Copyright author(s) of Wikipedia. This article is under CC-BY-SA

Solstice II (Jpn, Prototype 19930303) Screenshots

Solstice II (Jpn, Prototype 19930303) - Screen 1
Solstice II (Jpn, Prototype 19930303) - Screen 2
Solstice II (Jpn, Prototype 19930303) - Screen 3
Solstice II (Jpn, Prototype 19930303) - Screen 4
Solstice II (Jpn, Prototype 19930303) - Screen 5

Clones of Solstice II (Jpn, Prototype 19930303)

Plot

Shadax, the wizard hero of Solstice, has been captured and imprisoned by his former apprentice, Sonia. It’s up to his son Glendaal, the only man with the magical powers strong enough to defeat the evil sorceress, to journey through eight levels and hundreds of rooms of tricky platform-jumping and block-sliding puzzles to rescue him from Sonia's icy fortress.

Reception

On release, Famicom Tsūshin scored Equinox a 29 out of 40. The game was reviewed in 1994 in Dragon #209 by Sandy Petersen in the "Eye of the Monitor" column. Petersen gave the game 3 out of 5 stars.

The game was awarded for having the Best Ad of 1994 by Electronic Gaming Monthly.
LoadingLoading in progress
Suivez nous

Social networks

Suivez l'actualité de Jamma Play sur vos réseaux sociaux favoris