NBA Jam (USA, Prototype)
NBA Jam is a basketball arcade game developed by Midway in 1993. It is the first entry in the NBA Jam series. The main designer and programmer for this game was Mark Turmell. Midway had previously released such sports games as Arch Rivals in 1989, High Impact in 1990, and Super High Impact in 1991. The gameplay of NBA Jam is based on Arch Rivals, another 2-on-2 basketball video game. However, it was the release of NBA Jam that brought mainstream success to the genre.
The game became exceptionally popular, and generated a significant amount of money for arcades after its release, creating revenue of $1 billion in quarters.
The release of NBA Jam gave rise to a new genre of sports games which were based around fast, action-packed gameplay and exaggerated realism, a formula which Midway would also later apply to the sports of football (NFL Blitz), and hockey (2 on 2 Open Ice Challenge).
NBA Jam, which featured 2-on-2 basketball, is one of the first real playable basketball arcade games, and is also one of the first sports games to feature NBA-licensed teams and players, and their real digitized likenesses.
A key feature of NBA Jam is the exaggerated nature of the play - players jump many times above their own height, making slam dunks that defy both human capabilities and the laws of physics. There are no fouls, free throws, or violations except goaltending and 24-second violations. This meant the player is able to freely shove or elbow his opponent out of the way. Additionally, the game has an "on fire" feature, where if one player makes three baskets in a row, he becomes "on fire" and has unlimited turbo and has increased shooting precision. The "on fire" mode continues until the other team scores, or until the player who is on fire scores 4 additional consecutive baskets while "on fire."
The game is filled with easter eggs, special features and players activated by initials or button/joystick combinations. For example, pressing A five times and right five times on any Sega Genesis controller would activate "Super Clean Floors". This feature would cause characters to fall if they ran too fast or changed direction too quickly. And players can enter special codes to unlock hidden players, ranging from US President Bill Clinton to Hugo the Charlotte Hornets mascot. Early versions of the sequel, NBA Jam Tournament Edition, allows players to put in codes that allow people to play as characters from Mortal Kombat, but the NBA, uneasy over the controversies surrounding Mortal Kombat's levels of violence, forced Midway to remove these characters in later updates. On the arcade machine, there is also a hidden 'tank' game that allows you to run around a 3D wireframe field. In order to access this mode however, you were required to be able to toggle the on/off switch located behind the machine. While the game was powering back on, you would hold Up + all buttons on player 1 and Down + all buttons on player 2.
The game became exceptionally popular, and generated a significant amount of money for arcades after its release, creating revenue of $1 billion in quarters.
The release of NBA Jam gave rise to a new genre of sports games which were based around fast, action-packed gameplay and exaggerated realism, a formula which Midway would also later apply to the sports of football (NFL Blitz), and hockey (2 on 2 Open Ice Challenge).
NBA Jam, which featured 2-on-2 basketball, is one of the first real playable basketball arcade games, and is also one of the first sports games to feature NBA-licensed teams and players, and their real digitized likenesses.
A key feature of NBA Jam is the exaggerated nature of the play - players jump many times above their own height, making slam dunks that defy both human capabilities and the laws of physics. There are no fouls, free throws, or violations except goaltending and 24-second violations. This meant the player is able to freely shove or elbow his opponent out of the way. Additionally, the game has an "on fire" feature, where if one player makes three baskets in a row, he becomes "on fire" and has unlimited turbo and has increased shooting precision. The "on fire" mode continues until the other team scores, or until the player who is on fire scores 4 additional consecutive baskets while "on fire."
The game is filled with easter eggs, special features and players activated by initials or button/joystick combinations. For example, pressing A five times and right five times on any Sega Genesis controller would activate "Super Clean Floors". This feature would cause characters to fall if they ran too fast or changed direction too quickly. And players can enter special codes to unlock hidden players, ranging from US President Bill Clinton to Hugo the Charlotte Hornets mascot. Early versions of the sequel, NBA Jam Tournament Edition, allows players to put in codes that allow people to play as characters from Mortal Kombat, but the NBA, uneasy over the controversies surrounding Mortal Kombat's levels of violence, forced Midway to remove these characters in later updates. On the arcade machine, there is also a hidden 'tank' game that allows you to run around a 3D wireframe field. In order to access this mode however, you were required to be able to toggle the on/off switch located behind the machine. While the game was powering back on, you would hold Up + all buttons on player 1 and Down + all buttons on player 2.
Technical
CPU
- maincpu 5A22 (@ 21 Mhz)
- soundcpu SPC700 (@ 1 Mhz)
Chipset
- SNES Custom DSP (SPC700)
Display
- Orientation Yoko
- Resolution 255 x 225
- Frequency 60.098476 Hz
Controlers
- Number of players 2
- Number of buttons 6
- Kind of controler
- joy (8 ways)
- joy (8 ways)
- joy (8 ways)
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Clones of NBA Jam (USA, Prototype)
Featured teams and players
The original arcade version of NBA Jam features team rosters from the 1992-93 NBA season and the console versions use rosters from the 1993-94 NBA season. More up-to-date rosters were available in subsequent ports released for the Sega CD, Game Boy, and Game Gear in 1994. Midway did not secure the license to use Michael Jordan's name or likeness (as Jordan himself owns the rights to his name and likeness, and not the NBA), and as such he was not available as a player for the Chicago Bulls or any other team. Other notable absences from the home versions are Gary Payton and Shaquille O'Neal, the latter conspicuous considering his appearance on the arcade version as a member of the Orlando Magic. New Jersey Nets guard Dražen Petrović and Boston Celtics forward Reggie Lewis, both of whom died after the release of the arcade version, were also removed from the home versions.
Note: Some home console versions of NBA Jam were coded later than others, and as a result of real-life roster changes or in the cases of Charles Barkley and Shaquille O'Neal, legal reasons, some rosters differ from version to version.
Dražen Petrović was killed in a car crash between the release of the arcade version and the home ports. NBA Jam is said to be haunted by Petrović, due to a bug causing his last name to be randomly called out by the announcer.
Shaquille O'Neal appears only in the arcade version because his likeness was no longer licensed by the NBA by the time the home console versions were developed, and the cost was too high to include him in the game (much like Michael Jordan).
Some earlier cartridges of the SNES, Sega Genesis, and Sega Game Gear versions have Charles Barkley and Kevin Johnson on the Phoenix Suns; however, later versions replaced Barkley with Dan Majerle because Midway lost the rights to include Barkley when Accolade developed Barkley Shut Up and Jam!.
Note: Some home console versions of NBA Jam were coded later than others, and as a result of real-life roster changes or in the cases of Charles Barkley and Shaquille O'Neal, legal reasons, some rosters differ from version to version.
Eastern Conference
Team | Arcade | SNES/Genesis | Sega CD | Game Boy | Game Gear |
---|---|---|---|---|---|
Atlanta Hawks | Dominique Wilkins and Stacey Augmon | Dominique Wilkins and Stacey Augmon | Stacey Augmon and Mookie Blaylock | Stacey Augmon and Mookie Blaylock | Dominique Wilkins and Stacey Augmon |
Boston Celtics | Reggie Lewis and Kevin McHale | Dee Brown and Robert Parish | Dee Brown and Dominique Wilkins | Dee Brown and Dominique Wilkins | Dee Brown and Robert Parish |
Charlotte Hornets | Larry Johnson and Kendall Gill | Larry Johnson and Alonzo Mourning | Larry Johnson and Alonzo Mourning | Larry Johnson and Alonzo Mourning | Larry Johnson and Alonzo Mourning |
Chicago Bulls | Scottie Pippen and Horace Grant | Scottie Pippen and Horace Grant | Scottie Pippen and B.J. Armstrong | Scottie Pippen and Horace Grant | Scottie Pippen and Horace Grant |
Cleveland Cavaliers | Mark Price and Brad Daugherty | Mark Price and Brad Daugherty | Mark Price and Brad Daugherty | Mark Price and Brad Daugherty | Mark Price and Brad Daugherty |
Detroit Pistons | Isiah Thomas and Bill Laimbeer | Isiah Thomas and Bill Laimbeer | Terry Mills and Joe Dumars | Terry Mills and Joe Dumars | Isiah Thomas and Bill Laimbeer |
Indiana Pacers | Reggie Miller and Detlef Schrempf | Reggie Miller and Derrick McKey | Reggie Miller and Rik Smits | Reggie Miller and Rik Smits | Reggie Miller and Derrick McKey |
Milwaukee Bucks | Brad Lohaus and Blue Edwards | Brad Lohaus and Blue Edwards | Vin Baker and Eric Murdock | Vin Baker and Eric Murdock | Brad Lohaus and Blue Edwards |
Miami Heat | Rony Seikaly and Glen Rice | Rony Seikaly and Harold Miner | Rony Seikaly and Glen Rice | Rony Seikaly and Glen Rice | Rony Seikaly and Harold Miner |
New Jersey Nets | Derrick Coleman and Dražen Petrović | Derrick Coleman and Kenny Anderson | Derrick Coleman and Kenny Anderson | Derrick Coleman and Kenny Anderson | Derrick Coleman and Kenny Anderson |
New York Knicks | Patrick Ewing and Charles Oakley | Patrick Ewing and John Starks | Patrick Ewing and John Starks | Patrick Ewing and John Starks | Patrick Ewing and John Starks |
Orlando Magic | Shaquille O'Neal and Scott Skiles | Nick Anderson and Scott Skiles | Nick Anderson and Penny Hardaway | Nick Anderson and Penny Hardaway | Nick Anderson and Scott Skiles |
Philadelphia 76ers | Hersey Hawkins and Jeff Hornacek | Clarence Weatherspoon and Jeff Hornacek | Clarence Weatherspoon and Jeff Malone | Clarence Weatherspoon and Jeff Malone | Clarence Weatherspoon and Jeff Hornacek |
Washington Bullets | Tom Gugliotta and Harvey Grant | Tom Gugliotta and Harvey Grant | Tom Gugliotta and Calbert Cheaney | Tom Gugliotta and Calbert Cheaney | Tom Gugliotta and Harvey Grant |
Shaquille O'Neal appears only in the arcade version because his likeness was no longer licensed by the NBA by the time the home console versions were developed, and the cost was too high to include him in the game (much like Michael Jordan).
Western Conference
Team | Arcade | SNES/Genesis | Sega CD | Game Boy | Game Gear |
---|---|---|---|---|---|
Dallas Mavericks | Derek Harper and Mike Iuzzolino | Derek Harper and Jim Jackson | Jim Jackson and Jamal Mashburn | Jim Jackson and Jamal Mashburn | Derek Harper and Jim Jackson |
Denver Nuggets | Dikembe Mutombo and LaPhonso Ellis | Dikembe Mutombo and LaPhonso Ellis | Dikembe Mutombo and Mahmoud Abdul-Rauf | Dikembe Mutombo and Mahmoud Abdul-Rauf | Dikembe Mutombo and LaPhonso Ellis |
Golden State Warriors | Tim Hardaway and Chris Mullin | Tim Hardaway and Chris Mullin | Chris Webber and Latrell Sprewell | Chris Webber and Latrell Sprewell | Tim Hardaway and Chris Mullin |
Houston Rockets | Hakeem Olajuwon and Kenny Smith | Hakeem Olajuwon and Vernon Maxwell | Hakeem Olajuwon and Vernon Maxwell | Hakeem Olajuwon and Vernon Maxwell | Hakeem Olajuwon and Vernon Maxwell |
Los Angeles Clippers | Danny Manning and Ron Harper | Danny Manning and Ron Harper | Pooh Richardson and Ron Harper | Pooh Richardson and Ron Harper | Danny Manning and Ron Harper |
Los Angeles Lakers | Byron Scott and Sam Perkins | James Worthy and Vlade Divac | Byron Scott and A.C. Green | Sam Perkins and A.C. Green | James Worthy and Vlade Divac |
Minnesota Timberwolves | Christian Laettner and Chuck Person | Christian Laettner and Chuck Person | Christian Laettner and Isaiah Rider | Christian Laettner and Isaiah Rider | Christian Laettner and Chuck Person |
Phoenix Suns | Charles Barkley and Dan Majerle | Charles Barkley and Kevin Johnson | Dan Majerle and Kevin Johnson | Dan Majerle and Kevin Johnson | Dan Majerle and Kevin Johnson |
Portland Trail Blazers | Clyde Drexler and Terry Porter | Clyde Drexler and Terry Porter | Clyde Drexler and Cliff Robinson | Clyde Drexler and Cliff Robinson | Clyde Drexler and Terry Porter |
Sacramento Kings | Wayman Tisdale and Spud Webb | Wayman Tisdale and Mitch Richmond | Wayman Tisdale and Mitch Richmond | Wayman Tisdale and Mitch Richmond | Wayman Tisdale and Mitch Richmond |
San Antonio Spurs | David Robinson and Sean Elliott | David Robinson and Sean Elliott | David Robinson and Chuck Person | David Robinson and Dale Ellis | David Robinson and Dale Ellis |
Seattle SuperSonics | Shawn Kemp and Benoit Benjamin | Shawn Kemp and Detlef Schrempf | Shawn Kemp and Detlef Schrempf | Shawn Kemp and Detlef Schrempf | Shawn Kemp and Detlef Schrempf |
Utah Jazz | Karl Malone and John Stockton | Karl Malone and John Stockton | Karl Malone and John Stockton | Karl Malone and John Stockton | Karl Malone and John Stockton |
Development
The game was devised after Midway's previous arcade release Total Carnage failed to meet sales expectations. Lead designer and programmer Turmell wanted to develop a game with a wider appeal and decided to mix the digitized graphics of some of Midway's previous titles to create a title similar to Midway's previous basketball game Arch Rivals. Midway was able to procure a license from the NBA, paying royalties of $100 for each unit sold. In Midway's original pitch video to the NBA, they stated that they planned on including various additional features. These included different camera angles, tips from coaches, instant replays and a first-person view on fast breaks. None of these features were included in the final game. The graphics for the NBA players were created from digitized video footage of several amateur basketball players, including future NBA player Stephen Howard. These players were available as secret characters in certain versions of the game.
In 2008, Turmell confirmed a long held suspicion that the game had a bias against the Chicago Bulls. According to Turmell, a Detroit Pistons fan, the game was programmed such that the Bulls would miss last-second shots in close games against the Pistons.
In 2008, Turmell confirmed a long held suspicion that the game had a bias against the Chicago Bulls. According to Turmell, a Detroit Pistons fan, the game was programmed such that the Bulls would miss last-second shots in close games against the Pistons.
Sequels/spin-offs
NBA Jam Tournament Edition
An update named NBA Jam Tournament Edition (commonly referred to as NBA Jam T.E.) featured updated rosters, new features and easter eggs combined with the same gameplay of the original. Teams now consisted of three players (with the exception of the new "Rookies" team, which consists of five players, all picked in the 1994 NBA Draft) and players could be substituted into the game at half time. The game also featured new hidden teams and hidden playable characters. Early versions of the game included characters from Midway's Mortal Kombat games. Players were also assigned more attributes, including clutch and fatigue levels. In addition, the game also introduced features such as a "Tournament" mode that turned off computer assistance and on-court hot spots that allowed for additional points or special slam dunks.
This version was also ported to the SNES, Genesis, 32X, Game Boy, Game Gear, Sega Saturn, PlayStation and Atari Jaguar.
Ports and follow-ups
The NBA Jam games were ported to many video game consoles as well as PC, beginning with the original's debut on the highly-publicized Jam Day (March 4, 1994). Console versions were well known for featuring many new secret characters; the home versions of Jam T.E. even allowed the player to use then President Bill Clinton, First Lady Hillary Clinton, Vice President Al Gore and Atari's Vice President of Software Development Leonard Tramiel on the Atari Jaguar version. Acclaim published the console versions and later ended up winning the exclusive rights to use the NBA Jam name.
Acclaim used the name on NBA Jam Extreme in 1996, a 3D version of Jam which featured Marv Albert doing commentary. The game was a flop in comparison to Midway's version released that same year, rechristened NBA Hangtime. Hangtime added a create-a-player option to the usual batch of new features combined with classic, but refined NBA Jam gameplay. An update called NBA Maximum Hangtime was subsequently released.
In 1995, Acclaim released a collegiate version of NBA Jam for home consoles entitled College Slam. Although the game was created to capitalize on the popularity of March Madness and the subsequent Final Four, it did not enjoy the popularity of the earlier NBA Jam games.
However, the idea was not quite dead as Midway passed it to their other sports games. This included the hockey games 2 on 2 Open Ice Challenge and Wayne Gretzky's 3D Hockey. Midway produced successors to the series with 3-D graphics, NBA Showtime: NBA on NBC and NBA Hoopz. Acclaim continued to keep the NBA Jam name alive with its console games, although the games were only mildly popular.
After making the switch to develop console games exclusively, Midway used Jam's idea on several other sports, with NFL Blitz, NHL Hitz, MLB Slugfest, and RedCard 20-03. Many of Jam's influences remained in their games including the NBA Ballers series.
On October 5th, 2010, EA Sports released a new version of NBA Jam for the Wii. The game was later ported to the PlayStation 3 and Xbox 360 in November 2010. Original NBA Jam creator Mark Turmell was hired to work on this new version in conjunction with EA Vancouver. Following the game's critical and commercial success, a follow-up, NBA Jam: On Fire Edition was released on October 4th, 2011 on PSN and XBLA on October 5th, 2011.
Popular culture
In popular sports culture, the phrases "He's heating up", "He's on fire" and "Boomshakalaka!" are identified with NBA Jam. In the game these catch-phrases describe when a player hit two or three shots in a row. When a player is "on fire", the ball literally catches fire and singes the net. Voiced by Tim Kitzrow, the announcer is reminiscent of Marv Albert and has contributed numerous memorable lines to the basketball lexicon.The NBA Jam script was written solely by Jon Hey.
NBA Jam also incorporated a slogan from Spike Lee's alter-ego in his 1986 film She's Gotta Have It, Mars Blackmon, who was also featured in a Nike basketball shoe television commercial at the time. The NBA Jam commentator asked, "Is it the shoes?" after a player performed spectacularly.
The upbeat, funky music written by Jon Hey was inspired by sports music themes and has been compared to George Clinton's P-Funk All Stars. Funkadelic's 1979 "(Not Just) Knee Deep" shares the most similarity with the music of NBA Jam but was recorded more than a decade before NBA Jam's music was written. The likeness of George Clinton was used as the character "P. Funk" in the console versions of NBA Jam: Tournament Edition.
In July 2009, Mortal Kombat creator Ed Boon revealed (on Twitter) that a Mortal Kombat court was to be hidden in a console port of NBA Jam or NBA Hangtime.
NBA Jam also incorporated a slogan from Spike Lee's alter-ego in his 1986 film She's Gotta Have It, Mars Blackmon, who was also featured in a Nike basketball shoe television commercial at the time. The NBA Jam commentator asked, "Is it the shoes?" after a player performed spectacularly.
The upbeat, funky music written by Jon Hey was inspired by sports music themes and has been compared to George Clinton's P-Funk All Stars. Funkadelic's 1979 "(Not Just) Knee Deep" shares the most similarity with the music of NBA Jam but was recorded more than a decade before NBA Jam's music was written. The likeness of George Clinton was used as the character "P. Funk" in the console versions of NBA Jam: Tournament Edition.
In July 2009, Mortal Kombat creator Ed Boon revealed (on Twitter) that a Mortal Kombat court was to be hidden in a console port of NBA Jam or NBA Hangtime.