Agent X (prototype, rev 3)

Arcade 1983 Atari Shooter Field
Agent X must progress through a series of floors to retrieve a set of stolen plans and destroy Dr. Boom's underground bomb factory. Avoid the explosives, bomb converters, forklifts, robot guards, acid pits, and death-ray shooting eyeballs.
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Agent X (prototype, rev 3)

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Technical

CPU
  • maincpu M6502 (@ 1 Mhz)
  • slave M6502 (@ 1 Mhz)
  • pokey1 POKEY (@ 1 Mhz)
  • pokey2 POKEY (@ 1 Mhz)
Chipset
  • POKEY (@ 1 Mhz)
  • POKEY (@ 1 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 232
  • Frequency 60 Hz
Controlers
  • Number of players 1
  • Number of buttons 1
  • Kind of controler doublejoy (8 ways)

Agent X (prototype, rev 3) Screenshots

Agent X (prototype, rev 3) - Screen 1
Agent X (prototype, rev 3) - Screen 2
Agent X (prototype, rev 3) - Screen 3
Agent X (prototype, rev 3) - Screen 4
Agent X (prototype, rev 3) - Screen 5

Clones of Agent X (prototype, rev 3)

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