Combat Cars (Euro, USA)
Combat Cars is a racing video game released for the Sega Mega Drive/Genesis in 1994.
Technical
CPU
- maincpu 68000 (@ 7 Mhz)
- genesis_snd_z80 Z80 (@ 3 Mhz)
Chipset
- YM2612 (@ 7 Mhz)
- SEGA VDP PSG (@ 3 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 224
- Frequency 50 Hz
Controlers
- Number of players 4
- Number of buttons 7
- Kind of controler joy (8 ways)
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Summary
The player not only has to race against other cars, trying to outrun them, he can also use various kinds of weapons and gadgets to damage his opponents.
In the beginning of the game, the player can choose one of the eight available characters: Jackyl, Sadie, Ray, Mekmac, Metro, Growl, Mama, and Andrew. Each character has his/her own strengths and weaknesses (speed, car handling, etc.), as well as unique weapons. The weapons include a shotgun, glue spots that they can leave to slow other cars, homing missiles, mines, and others. There are 24 different tracks available in the game. The player must complete them in a linear fashion, and once he/she runs out of time or fails a single race, the game is over and the player must enter his/her name onto the Scoreboard, the background being the type of environment the last race took place. The player's score is measured by the amount of money that they have acquired in races you have placed in. As the player spends this money on upgrades for his/her vehicle, the score suddenly lowers.
Combat Cars lacks a real ending; once the player complete the last race, he/she is promptly brought to the Scoreboard and the game resets to the SEGA introduction screen.
In the beginning of the game, the player can choose one of the eight available characters: Jackyl, Sadie, Ray, Mekmac, Metro, Growl, Mama, and Andrew. Each character has his/her own strengths and weaknesses (speed, car handling, etc.), as well as unique weapons. The weapons include a shotgun, glue spots that they can leave to slow other cars, homing missiles, mines, and others. There are 24 different tracks available in the game. The player must complete them in a linear fashion, and once he/she runs out of time or fails a single race, the game is over and the player must enter his/her name onto the Scoreboard, the background being the type of environment the last race took place. The player's score is measured by the amount of money that they have acquired in races you have placed in. As the player spends this money on upgrades for his/her vehicle, the score suddenly lowers.
Combat Cars lacks a real ending; once the player complete the last race, he/she is promptly brought to the Scoreboard and the game resets to the SEGA introduction screen.
Drivers and cars
Name | Age | Sex | Race | IQ | Car | Weapon |
---|---|---|---|---|---|---|
Jackyl | 34 | Male | Human | 128 | Moentrax P12 | Oil dumper |
Sadie Marks | 19 | Female | Human | 133 | Mantra X202 | Glue globs |
Ray Shades | 22 | Male | Human | 112 | Setro M42 | Boost device |
Mekmac | 41 | Male | Biomech | 21 | Monster 78 GSM | Army mines |
Metro 1200 | Unknown | Unknown | Cyborg | 206 | Tailormade | NXP shotgun |
Growl | 62 | Male | Tordor | 88 | Mole v2.3 | Thick smoke |
Big Bad Mama | 48 | Female | Human | 80 | Cupcake Model B | Hydro boost |
Andrew Alien | 340 | None | Costan | 864 | Zephyr-Z | Homing missiles |