WWF Attitude (Euro, USA)
WWF Attitude is a professional wrestling video game based on the World Wrestling Federation (now WWE) released by Acclaim Entertainment in 1999 for the PlayStation and Nintendo 64. A slightly enhanced port of the game was later released for the Dreamcast, as well as a handheld version for the Game Boy Color. The game is named after the slogan of WWF's marketing campaign at that time with the tagline "Get it!"
The game is the sequel to WWF War Zone and is the last WWF game to be published by Acclaim. The WWF signed a deal with THQ later in 1999, ending a long relationship with Acclaim than began with WWF WrestleMania. Acclaim then signed a deal with Extreme Championship Wrestling, producing two games using the same game engine, ECW Hardcore Revolution and ECW Anarchy Rulz.
Gameplay from WWF War Zone was for the most part retained. Players execute wrestling maneuvers by grappling with an opponent then entering a sequence of motions and buttons presses. On-screen life meters indicate how close a wrestler is to defeat, with the meter turning red when a small amount of health is left. The previous edition's "Challenge Mode" was replaced by a Career Mode which allowed a player to wrestle as a WWF superstar. The player first starts wrestling on house shows winning matches to work their way up to RAW, then Pay-Per-View events and eventually getting opportunities to challenge for the European, Intercontinental and WWF championship titles. New match types were also added, including the First Blood and the I Quit Match.
Features added since WWF War Zone include a Create-A-Stable mode and a Pay-Per-View mode, which allows players to set up their own wrestling event - a series of matches, the name of the event, and an arena. The game includes a customizable arena option, including the ability to edit the color of lights, ring ropes, turnbuckles, and logo on the side of the ring.
Create-A-Wrestler mode was expanded with original entrance music, as well as superstar nicknames with unique commentary and crowd chants for each name.
The Game Boy Color version of the game is slightly different from its home console counterparts, using passwords as a way to save a player's progress.
The game is the sequel to WWF War Zone and is the last WWF game to be published by Acclaim. The WWF signed a deal with THQ later in 1999, ending a long relationship with Acclaim than began with WWF WrestleMania. Acclaim then signed a deal with Extreme Championship Wrestling, producing two games using the same game engine, ECW Hardcore Revolution and ECW Anarchy Rulz.
Gameplay from WWF War Zone was for the most part retained. Players execute wrestling maneuvers by grappling with an opponent then entering a sequence of motions and buttons presses. On-screen life meters indicate how close a wrestler is to defeat, with the meter turning red when a small amount of health is left. The previous edition's "Challenge Mode" was replaced by a Career Mode which allowed a player to wrestle as a WWF superstar. The player first starts wrestling on house shows winning matches to work their way up to RAW, then Pay-Per-View events and eventually getting opportunities to challenge for the European, Intercontinental and WWF championship titles. New match types were also added, including the First Blood and the I Quit Match.
Features added since WWF War Zone include a Create-A-Stable mode and a Pay-Per-View mode, which allows players to set up their own wrestling event - a series of matches, the name of the event, and an arena. The game includes a customizable arena option, including the ability to edit the color of lights, ring ropes, turnbuckles, and logo on the side of the ring.
Create-A-Wrestler mode was expanded with original entrance music, as well as superstar nicknames with unique commentary and crowd chants for each name.
The Game Boy Color version of the game is slightly different from its home console counterparts, using passwords as a way to save a player's progress.
Technical
CPU
- maincpu LR35902 (@ 4 Mhz)
Chipset
- LR35902
Display
- Orientation Yoko
- Resolution 160 x 144
- Frequency 59.732155 Hz
Controlers
- Number of players 1
- Number of buttons 2
- Kind of controler joy (8 ways)
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Development
Acclaim added full superstar entrances to the game, improving over the short entrances from War Zone. Match commentary was recorded by Jerry "The King" Lawler and Shane McMahon. Instead of the commentators talking about each of the wrestlers before the match like on War Zone, each wrestler now has a set of pre-match taunts.
Originally, the game was to include fictional jobbers that players would face early on in the Career Mode. For unknown reasons, the fictional jobbers were removed from the game; however, their voices, ring attires, and entrance theme songs remain accessible in the Create-A-Wrestler mode.
Though not playable in the game, The Hardy Boyz provided the motion capture for the moves. The intro included a dedication to Owen Hart, who died shortly before the game's release, and was posthumously included in the roster. The dedication was removed from the Dreamcast version.
The Dreamcast version was released several months after the PlayStation and Nintendo 64 games, around the same time as THQ's first WWF game WWF WrestleMania 2000 and features improved graphics compared to its PlayStation and Nintendo 64 counterparts, with higher-resolution texture maps and a better animated, less pixelated crowd.
Originally, the game was to include fictional jobbers that players would face early on in the Career Mode. For unknown reasons, the fictional jobbers were removed from the game; however, their voices, ring attires, and entrance theme songs remain accessible in the Create-A-Wrestler mode.
Though not playable in the game, The Hardy Boyz provided the motion capture for the moves. The intro included a dedication to Owen Hart, who died shortly before the game's release, and was posthumously included in the roster. The dedication was removed from the Dreamcast version.
The Dreamcast version was released several months after the PlayStation and Nintendo 64 games, around the same time as THQ's first WWF game WWF WrestleMania 2000 and features improved graphics compared to its PlayStation and Nintendo 64 counterparts, with higher-resolution texture maps and a better animated, less pixelated crowd.
Rumored Content
The game had hidden content which could be unlocked by completing certain objectives within Career Mode, including 12 additional playable characters. Some of these unlockables would reveal hidden Easter eggs, for example, unlocking and then enabling one particular cheat code would change the theme songs of 2 in game characters.
However, the game was rumored to have much more additional content which are not actually in the games programming. But yet a number of video game publications published the rumored codes as if they were legitimate. These included the myth that 'Test' and 'Mr. McMahon' could both be unlocked as playable characters if the player first unlocked Chyna, and then completed Career Mode with her. Another insisted that a secret entrance animation could be unlocked for Stone Cold if the player held down a certain button on his controller as a match loaded. However, none of this content could be made available by any means, not even via a cheat device, as they were not a part of the game.
There was also the rumoured addition of two additional characters based on other Acclaim games. However, these were not actually in game characters, but two custom made characters which players could themselves recreate in 'Create-A-Wrestler' mode.
However, the game was rumored to have much more additional content which are not actually in the games programming. But yet a number of video game publications published the rumored codes as if they were legitimate. These included the myth that 'Test' and 'Mr. McMahon' could both be unlocked as playable characters if the player first unlocked Chyna, and then completed Career Mode with her. Another insisted that a secret entrance animation could be unlocked for Stone Cold if the player held down a certain button on his controller as a match loaded. However, none of this content could be made available by any means, not even via a cheat device, as they were not a part of the game.
There was also the rumoured addition of two additional characters based on other Acclaim games. However, these were not actually in game characters, but two custom made characters which players could themselves recreate in 'Create-A-Wrestler' mode.
Reception
The game also received good reviews upon release. IGN gave the Nintendo 64 version an 8.7 out of 10 and an 8.3 for the PlayStation version, lauding the game's many gameplay modes and customization options.Jeff Gerstmann also lauded the game's presentation, but found fault with the game's vague play-by-play commentary. The PlayStation version was a bestseller in the UK. The Dreamcast version released months later was criticized for not improving much on the original versions.
The Game Boy Color version was criticized for being overly simplistic and too easy.
As part of the promotion for the game, some stores offered a free 'WWF Attitude' edition memory card to people who pre-ordered and then bought. The device would already have a save file for the game on it. The only content in the save file was two pre-made custom characters based on Turok the Dinosaur Hunter and Shadowman. The Shadowman character was very heavily based on the Undertaker character already in the game, and Turok was based on Edge.
The Game Boy Color version was criticized for being overly simplistic and too easy.
As part of the promotion for the game, some stores offered a free 'WWF Attitude' edition memory card to people who pre-ordered and then bought. The device would already have a save file for the game on it. The only content in the save file was two pre-made custom characters based on Turok the Dinosaur Hunter and Shadowman. The Shadowman character was very heavily based on the Undertaker character already in the game, and Turok was based on Edge.
See also
- WWE '13 - a later Attitude era-themed game