Cue Brick (Japan)
A puzzle game where you shift blocks so that a ball rolling along a path can roll across every block that has a path drawn on it.
Télécharger Cue Brick (Japan)
Contents of the ROM :
Technical
CPU
- maincpu 68000 (@ 9 Mhz)
- sub 68000 (@ 9 Mhz)
- audiocpu Z80 (@ 3 Mhz)
Chipset
- YM2151 (@ 3 Mhz)
- K007232 (@ 3 Mhz)
- uPD7759 (@ 0 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 224
- Frequency 60.606061 Hz
Controlers
- Number of players 2
- Number of buttons 3
- Kind of controler joy (8 ways)
Clones of Cue Brick (Japan)
If you liked Cue Brick (Japan)
You might Like:
Cue Brick (Japan) and M.A.M.E.
0.122u5 [ R. Belmont]
0.36b8 [Phil Stroffolino]
0.36b6 [Phil Stroffolino]
WIP:
- 0.143u8: Kanikani fixed DIPSW and added DIP locations to Cue Brick.
- 0.133u2: Renamed (cuebrckj) to (cuebrickj).
- 0.122u6: Zsolt Vasvari fixed video roms give bad checksums.
- 0.122u5: Zsolt Vasvari reversed ROM set names of Cue Brick (World version D) and (Japan). Changed some function names to reflect parent set. Changed clone Cue Brick (World version D) to parent. Renamed (cuebrick) to (cuebrckj) and (cuebrckj) to (cuebrick).
- 0.107u2: Canim fixed coin input in clone Cue Brick (World version D).
- 0.77: Curt Coder fixed Cue Brick NVRAM handler, added watchdog reset and visible area in cuebrckj. Changed description of clone '(Japan version D)' to '(World version D)', since text is in English).
- 0.76u2: Changed description to 'Cue Brick (Japan)'. Changed visible area to 304x224. Removed 3rd Player. Added dipswitches 'Lives', 'Machine Name', 'Difficulty', 'Upright Controls' and 'Mode'.
- 0.71u3: R. Belmont cleaned up Cue Brick (Japan version D) addition.
- 0.71u2: R. Belmont added clone Cue Brick (Japan version D).
- 9th July 2003: R. Belmont sent in a driver for the Japan version of Cue Brick which runs on different hardware than the world version. David Haywood fixed the text layer colors in it.
- 0.67: Changed description to 'CueBrick'.
- 0.36b10: Changed Z80 CPU1 clock speed to 3579545 Hz.
- 0.36b9.1: Added new cpu1 rom ($0).
- 3rd November 1999: Phil Stroffolino fixed CueBrick sound.
- 0.36b8: Phil Stroffolino added Cuebrick (Konami 1989).
- 0.36b6: Phil Stroffolino added Cuebrick (Testdriver).
ARCADE RELEASE: CueBrick (Konami) - 1989/Aug/01
LEVELS: 21
Other Emulators:
* FB Alpha
Romset: 640 kb / 10 files / 192.4 zip
0.36b8 [Phil Stroffolino]
0.36b6 [Phil Stroffolino]
WIP:
- 0.143u8: Kanikani fixed DIPSW and added DIP locations to Cue Brick.
- 0.133u2: Renamed (cuebrckj) to (cuebrickj).
- 0.122u6: Zsolt Vasvari fixed video roms give bad checksums.
- 0.122u5: Zsolt Vasvari reversed ROM set names of Cue Brick (World version D) and (Japan). Changed some function names to reflect parent set. Changed clone Cue Brick (World version D) to parent. Renamed (cuebrick) to (cuebrckj) and (cuebrckj) to (cuebrick).
- 0.107u2: Canim fixed coin input in clone Cue Brick (World version D).
- 0.77: Curt Coder fixed Cue Brick NVRAM handler, added watchdog reset and visible area in cuebrckj. Changed description of clone '(Japan version D)' to '(World version D)', since text is in English).
- 0.76u2: Changed description to 'Cue Brick (Japan)'. Changed visible area to 304x224. Removed 3rd Player. Added dipswitches 'Lives', 'Machine Name', 'Difficulty', 'Upright Controls' and 'Mode'.
- 0.71u3: R. Belmont cleaned up Cue Brick (Japan version D) addition.
- 0.71u2: R. Belmont added clone Cue Brick (Japan version D).
- 9th July 2003: R. Belmont sent in a driver for the Japan version of Cue Brick which runs on different hardware than the world version. David Haywood fixed the text layer colors in it.
- 0.67: Changed description to 'CueBrick'.
- 0.36b10: Changed Z80 CPU1 clock speed to 3579545 Hz.
- 0.36b9.1: Added new cpu1 rom ($0).
- 3rd November 1999: Phil Stroffolino fixed CueBrick sound.
- 0.36b8: Phil Stroffolino added Cuebrick (Konami 1989).
- 0.36b6: Phil Stroffolino added Cuebrick (Testdriver).
ARCADE RELEASE: CueBrick (Konami) - 1989/Aug/01
LEVELS: 21
Other Emulators:
* FB Alpha
Romset: 640 kb / 10 files / 192.4 zip