Perfect Dark (Euro, USA)

Nintendo Game Boy Color 2000 Nintendo
Perfect Dark (also known as Perfect Dark GBC) is an action video game developed by Rare and published by Nintendo for the Game Boy Color handheld game console. It was released in August 2000, three months after the release of its Nintendo 64 counterpart. The game takes place in the year 2022, one year prior to the events of the Nintendo 64 game, and follows the exploits of Joanna Dark as she attempts to prove herself as an agent for the fictional agency Carrington Institute.

The gameplay revolves around shooting enemies and completing objectives such as rescuing hostages and recovering items. It also includes a multiplayer where two players can play in four different types of deathmatch modes. The game features a built-in rumble functionality into the game cartridge, and supports the Game Boy Printer, Game Link Cable, and Transfer Pak accessories. The Transfer Pak allows certain features within the Nintendo 64 game to alternatively be unlocked. Perfect Dark received generally a mixed reaction from reviewers, who criticized its poor and difficult gameplay.

Perfect Dark is an action game that is presented from an overhead perspective where the player can move and shoot in eight directions, similar to Metal Gear Solid. The player assumes the role of Joanna Dark, who must initially complete a training mode where she will be provided a fixed sequence of challenges so that the player learns the game mechanics. These mechanics include the use of stealth, in which players are challenged to kill enemies by sneaking up behind them without making noise (e.g. running or reloading weapons), complete a memory type game that involves pressing various buttons in a specific order to open up doors, and shoot targets from a first-person perspective.

The campaign is divided into several missions that the player has to complete while fighting enemies and completing objectives. Objectives can range from rescuing hostages to exploring areas and recovering items such as keycards, explosives or laptop computers, which are useful to hack into electronic devices. The player can pick up new weapons, health and ammunition dropped by enemies if necessary. The game also features several mini-games, including a driving level and a sniper mission, as well as numerous boss battles that the player has to defeat in order to progress through the next level. By beating any of these mini-games, the player can access them in the game's extras menu.

The game also comes with a multiplayer mode. With the help of a Game Link Cable, two players can link together and play in four different types of deathmatch modes, ranging from the standard kill-the-other-person on a pre-set time to the Counter Force mode, where the first player must rescue two hostages while the second player has to guard them. Various multiplayer maps are unlocked as the player progresses through the single player mode. Additionally, using the Nintendo 64 and the optional Transfer Pak, players can use the Game Boy Color Perfect Dark cartridge to alternatively unlock some cheats in the Nintendo 64 game. Players can also use the Game Boy Printer to print out character profiles.
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Contents of the ROM :

Technical

CPU
  • maincpu LR35902 (@ 4 Mhz)
Chipset
  • LR35902
Display
  • Orientation Yoko
  • Resolution 160 x 144
  • Frequency 59.732155 Hz
Controlers
  • Number of players 1
  • Number of buttons 2
  • Kind of controler joy (8 ways)
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Perfect Dark (Euro, USA) Screenshots

Perfect Dark (Euro, USA) - Screen 1
Perfect Dark (Euro, USA) - Screen 2
Perfect Dark (Euro, USA) - Screen 3
Perfect Dark (Euro, USA) - Screen 4
Perfect Dark (Euro, USA) - Screen 5

Plot

The game is set in early 2022, predating the storyline of the Nintendo 64 game by one year. Joanna Dark is a student at the Carrington Institute and she is eager to complete the final stages of her training. After completing her training successfully, Daniel Carrington sends her to her first ever mission with the Carrington Institute: She must destroy an illegal cyborg manufacturing facility, deep into the South American jungle. The facility is headed by Mink Hunter, a highly dangerous terrorist whose purpose is to produce high-tech weaponry for terrorist operations. Joanna eventually completes her mission by eliminating Hunter and destroying the entire facility. When Carrington contacts Joanna, she reports that, during her landing in the jungle, she witnessed an aircraft being shot down and made a note of the co-ordinates. Daniel Carrington soon learns that there is a UFO in the area at the time and that dataDyne, the world's leading developer of new technology, is getting away with the alien wreckage.

Joanna is then ordered to snoop around and investigate the crash site. During the process, she is captured and taken to the Pelagic I research vessel, along with the alien wreckage. Nevertheless, a mysterious alien rescues her and convinces her to sink the Pelagic I vessel with the wreckage and escape. She succeeds and when she contacts Daniel Carrington, she tells him that she discovered that the wreckage belonged to an alien race called the Skedar, extraterrestrials encountered in the Nintendo 64 game. The situation changes abruptly when the Carrington Institute is stormed by a dataDyne strike team who hopes to destroy any clues of the conspiracy. Joanna manages to defend the Institute and her work earned her enough recognition to take part in her next mission. The game ends with the Carrington Institute carrying out further investigations of dataDyne, setting the stage for the Nintendo 64 game.

Development and release

Perfect Dark was developed by Rare and published by Nintendo for the Game Boy Color. The game was officially announced on January 13, 2000, when its Nintendo 64 counterpart was still under development. At the time, it was common for Rare to make handheld games that were related to their Nintendo 64 titles. The game was developed simultaneously with the Game Boy Color version of Donkey Kong Country. It was initially scheduled for release on June 12, 2000, but was delayed to August 2000. The idea was releasing both the Nintendo 64 and Game Boy Color game simultaneously. According to Rare: "What could be a better accompaniment to Joanna Dark's N64 debut than an exclusive Game Boy Color title that delves into her previous exploits?" Additionally, with the game being one of Rare's final title for the handheld console, the developers made sure to benefit from every technological accessory of the Game Boy Color; the game features a built-in rumble functionality into the game cartridge, and supports the Game Boy Printer, Transfer Pak, and Game Link Cable.

Reception

Perfect Dark for the Game Boy Color received generally mixed reviews from critics. On the review aggregator website GameRankings, the game has an average score of 66%, based on 9 reviews, which falls shortly below the average range.GameSpot's Frank Provo gave it a 5.3 out of 10, under the tagline "Perfect Dark GBC does its Nintendo 64 counterpart justice, albeit haphazardly", while other websites, such as IGN or Gaming Target, were more positive towards the game.

Reviewers generally praised the game's graphics and audio. Gaming Target's Jonathan Nicklas opined that the character sprites are "surprisingly detailed", and that the backgrounds "are not bland and appealing".Game Boyz praised the animations and commented, "It's nice to see that Rare can maintain this high standard even on the small screen". The sound was also well received by many reviewers, especially the vocal tracks.Game Boyz observed that this feature makes it "possibly the most ambitious sound project yet on Gameboy Color", though Frank Provo criticized the fact that there is no music during gameplay.

Criticism was leveled at the game's difficult gameplay due to the lack of health and ammunition, and distinct lack of strategy overall. IGN's Craig Harris criticized the "idiot" enemy AI and Frank Provo criticized the stealth mechanics, commenting: "in theory you should be sneaking up on enemies, defusing bombs, and saving hostages. In practice, however, enemies turn around and attack even when you're sneaking up on them and defusing bombs requires no effort, so the suggestion of strategy is moot". On the other hand, while some reviewers found the mini-games interesting, most agreed that they were clearly imitative of Spy Hunter, Operation Wolf and the like. Craig Harris, albeit still praising its impressive multiplayer mode and extras, also admitted that "there's no real strategy involved in these deathmatch games other than to find the other person and open fire until one dies and respawns elsewhere on the map".
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