Championship Sprint (rev 3)

Arcade 1986 Atari Games Driving Race Track
Championship Sprint is an updated version of the old Atari Sprint series, with the added ability for players to upgrade their vehicles as the game progresses. Upgrades are won by collecting the bonus wrenches that appear once during each race, and once players have collected four wrenches, they will be presented with an upgrade screen; allowing them to choose better traction, top speed, acceleration, or a faster helicopter.

Collisions with barriers should, of course, be avoided, as they invariably cost the player valuable time. Also; a direct, head-on collision can cause the players' vehicles to explode - particularly if the player is moving at speed when this happens. In the event of a car exploding, a helicopter will automatically airlift a replacement vehicle to the track; this replacement will retain any previous upgrades made by the player. Waiting for the replacement car takes precious time and allows rival drivers to gain a distinct advantage. Car replacement time can be shortened upgrading the helicopter.

The tracks themselves are all variations on the basic 'oval', with gates, jumps, ramps and crossroads ensuring a demanding, yet incredibly playable game.
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Championship Sprint (rev 3)

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Technical

CPU
  • maincpu T11 (@ 10 Mhz)
  • audiocpu M6502 (@ 1 Mhz)
  • pokey1 POKEY (@ 1 Mhz)
  • pokey2 POKEY (@ 1 Mhz)
Chipset
  • YM2151 (@ 3 Mhz)
  • POKEY (@ 1 Mhz)
  • POKEY (@ 1 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 255
  • Frequency 60.096154 Hz
Controlers
  • Number of players 2
  • Number of buttons 0
  • Kind of controler
    1. pedal
    2. pedal

Championship Sprint (rev 3) Screenshots

Championship Sprint (rev 3) - Screen 1
Championship Sprint (rev 3) - Screen 2
Championship Sprint (rev 3) - Screen 3
Championship Sprint (rev 3) - Screen 4
Championship Sprint (rev 3) - Screen 5

Clones of Championship Sprint (rev 3)

Championship Sprint (rev 3) and M.A.M.E.

0.76u1 [Aaron Giles]
0.33b4 [Aaron Giles]

WIP:
- 0.139u3: Aaron Giles moved the old hard-coded EEPROM data out into a file in Championship Sprint.
- 0.133u1: Renamed (cspring1) to (csprintg1) and (csprins1) to (csprints1).
- 0.123u4: Changed 'Unknown' to 'Unused' dipswitch.
- 0.105u4: Fixed rom names.
- 0.76u1: Aaron Giles added Championship Sprint (rev 3) and clones (rev 1), (French), (German, rev 1), (German, rev 2), (Spanish, rev 1) and (Spanish, rev 2). Changed 'Championship Sprint' to clone 'Championship Sprint (rev 2)'. Renamed (csprint) to (csprint2)
- 0.36RC1: Changed M6502 CPU2 clock speed to 1789772 Hz, YM2151 to 3579545 Hz, the 2x Pokey to 1789772 Hz.
- 0.36b5: Removed player button.
- 0.35b2: Nicola Salmoria fixed the green and white flags in Championship Sprint, Super Sprint and maybe other Atari System 2 sprites as well.
- 0.33b4: Aaron Giles added Championship Sprint (Atari Games 1986).

LEVELS: 8 (endless)

Romset: 850 kb / 28 files / 283.1 zip
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