Night Driver
Night Driver is an arcade game developed and published by Atari Inc released in the United States in the October of 1976. It is considered one of the earliest first-person racing games, and is commonly believed to be one of the first published games to display real-time first-person graphics, although the very similar German game Nurburgring/1 by Dr. Ing. Reiner Foerst was actually invented first.
The player controls a car which must be driven along a road at nighttime without crashing into the sides of the road as indicated by road side reflectors. The game is controlled with a single pedal for gas, a wheel for steering and a four-selection lever for gear shifting. The coin operated game had a choice of three difficulties, novice, pro, and expert, from which the player could choose at game start. The turns were sharper and more frequent on the more difficult tracks. As play progresses, the road gets narrower and more winding.
The game length could be set by the owner to 50, 75, 100, or 125 seconds. After 300 points, a player is awarded bonus time equal to game time, but the score wraps around back to zero at 1000 points so it is possible to reach 300 points more than once. Due to the additional points received for more difficult play, playing on the expert setting is actually the easiest to achieve extra time once a player has mastered the game.
Due to the limitations of arcade technology at the time, the car the player is driving is not actually drawn on-screen. Instead, the car is a printed plastic insert that is laid under the screen. Also, the fact that the car is driving at night made it easier for the programmers to draw the environment with limited graphics at the time, as most things (street, buildings, ...) didn't need to be drawn because they were supposedly completely dark.
There were two versions of the cabinet manufactured, an upright and a cockpit. The upright version had a blacklight installed inside the cabinet which illuminated the bezel.
The player controls a car which must be driven along a road at nighttime without crashing into the sides of the road as indicated by road side reflectors. The game is controlled with a single pedal for gas, a wheel for steering and a four-selection lever for gear shifting. The coin operated game had a choice of three difficulties, novice, pro, and expert, from which the player could choose at game start. The turns were sharper and more frequent on the more difficult tracks. As play progresses, the road gets narrower and more winding.
The game length could be set by the owner to 50, 75, 100, or 125 seconds. After 300 points, a player is awarded bonus time equal to game time, but the score wraps around back to zero at 1000 points so it is possible to reach 300 points more than once. Due to the additional points received for more difficult play, playing on the expert setting is actually the easiest to achieve extra time once a player has mastered the game.
Due to the limitations of arcade technology at the time, the car the player is driving is not actually drawn on-screen. Instead, the car is a printed plastic insert that is laid under the screen. Also, the fact that the car is driving at night made it easier for the programmers to draw the environment with limited graphics at the time, as most things (street, buildings, ...) didn't need to be drawn because they were supposedly completely dark.
There were two versions of the cabinet manufactured, an upright and a cockpit. The upright version had a blacklight installed inside the cabinet which illuminated the bezel.
Télécharger Night Driver
Contents of the ROM :
Technical
CPU
- maincpu M6502 (@ 1 Mhz)
Chipset
- TIA (@ 0 Mhz)
- Cassette
Display
- Orientation Yoko
- Resolution 176 x 223
- Frequency 59.922743 Hz
Controlers
- Number of players 1
- Number of buttons 1
- Kind of controler joy (8 ways)
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Clones of Night Driver
Ports
After the success of the arcade, Rob Fulop ported the game over to Atari's home system at the time, the Atari 2600, the Apple II and the Commodore 64.
The Atari 2600 version uses the paddles to control the vehicle. The player pushes the fire button to accelerate the car forward, and uses the paddle to steer the vehicle, although it was not possible to shift gears in this version. Every frame the program toggles drawing either the vehicle and road hazards or the road posts that defined the track. This causes the game graphics to flicker continually. The game offers eight different levels. Some of the levels are timed, and the player tries to score as much as they can in 90 seconds, and others are not timed. The consumer port also added features not present in the coin operated version such as additional vehicles the player must avoid as well as showing houses and trees along the sides of the road.
The Apple version uses the paddle to steer. The numeric buttons 1 to 4 change the gear and thus the speed.
The Commodore 64 version is called Night Drive.
The Atari 2600 version of Night Driver was made available on Microsoft's Game Room service for its Xbox 360 console and for Windows-based PCs in May 2010.
The Atari 2600 version uses the paddles to control the vehicle. The player pushes the fire button to accelerate the car forward, and uses the paddle to steer the vehicle, although it was not possible to shift gears in this version. Every frame the program toggles drawing either the vehicle and road hazards or the road posts that defined the track. This causes the game graphics to flicker continually. The game offers eight different levels. Some of the levels are timed, and the player tries to score as much as they can in 90 seconds, and others are not timed. The consumer port also added features not present in the coin operated version such as additional vehicles the player must avoid as well as showing houses and trees along the sides of the road.
The Apple version uses the paddle to steer. The numeric buttons 1 to 4 change the gear and thus the speed.
The Commodore 64 version is called Night Drive.
The Atari 2600 version of Night Driver was made available on Microsoft's Game Room service for its Xbox 360 console and for Windows-based PCs in May 2010.