Double Dragon (PAL)

Atari 2600 1989 Activision
Double Dragon (ダブルドラゴン, Daburu Doragon) is a 1987 beat 'em up developed by Technōs Japan and distributed in North America and Europe by Taito Corporation. The game is a spiritual and technological successor to Technos' earlier beat 'em up, Nekketsu Kōha Kunio-kun (released outside of Japan by Taito as Renegade), but introduced several additions such as two-player cooperative gameplay and the ability to arm oneself with an enemy's weapon after disarming them. Double Dragon is considered to be one of the first successful examples of the genre, resulting in the creation of two arcade sequels and several spinoffs, as well as inspiring other companies in creating their own beat 'em ups.

Home versions of the game were released for the Nintendo Entertainment System, Sega Master System, Atari 2600, Atari 7800, Atari ST, Amiga, Commodore 64, Game Boy, Genesis/Mega Drive and Atari Lynx, among other platforms during the series's height of popularity. A remake titled Double Dragon Advance was released for the Game Boy Advance in 2003. The NES version was re-released for the Wii's Virtual Console in North America on April 28, 2008 at a cost of 500 Wii Points. Nintendo also released the Game Boy version on the Nintendo 3DS Virtual Console in 2011.

Another remake was released for the iOS mobile devices in 2011, which features brand new gameplay, sprites and animations, and music. A new Double Dragon title, Double Dragon Neon, was released in 2012 for Xbox Live Arcade and PlayStation Network, and is considered a reboot of the series.
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Double Dragon (PAL)

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Technical

CPU
  • maincpu M6502 (@ 1 Mhz)
Chipset
  • TIA (@ 0 Mhz)
  • Cassette
Display
  • Orientation Yoko
  • Resolution 176 x 223
  • Frequency 59.922743 Hz
Controlers
  • Number of players 1
  • Number of buttons 1
  • Kind of controler joy (8 ways)
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Double Dragon (PAL) Screenshots

Double Dragon (PAL) - Screen 1
Double Dragon (PAL) - Screen 2
Double Dragon (PAL) - Screen 3
Double Dragon (PAL) - Screen 4
Double Dragon (PAL) - Screen 5

Arcade version

The player takes control of martial artist Billy Lee, or his twin brother Jimmy (also known as Hammer and Spike in the supplementary materials for the American arcade release), as they fight their way into the turf of the Shadow Warriors gang in order to rescue their common love interest Marian. The player character has a repertoire of martial art techniques which they can perform by using the joystick and three action buttons (kick, jump, and punch) individually or in combination. Techniques range from basic punches and kicks, to more elaborate manoeuvres like hair grabbing moves and elbow strikes. When playing with another player, one can assist the other by grabbing their partner's opponent from behind. Caution should be taken, though, as some enemies are able to do the same thing to the players. The player begins the game with a certain number of extra lives and a life gauge which depletes as the player takes hits. If the life gauge runs out or the time limit reaches zero, the player will lose a life.

There is a small variety of enemy characters that the player will face through the course of the game. Certain enemies will carry a melee weapon which the player can use by disarming the enemy carrying it and then retrieving the item from the floor. The available weapons includes steel bats, whips, throwing knives, and dynamite sticks, as well as large objects such as boxes, oil drums, and rocks, which the player can lift and throw at enemies or kick it towards incoming ones.

The game is divided into four different stages or "missions", which consist of a city slum, a factory, the woods, and the hideout of the boss. The game normally ends if a single player defeats the final boss alone. However, if two players manage to complete the game together then the two will be forced to fight each other in order to determine who will win Marian's affections.

Although the original arcade version featured a color palette of 384 colors, the hardware used consisted of several 8-bit processors running in parallel; 16-bit technology was cost-prohibitive at the time the game was first released. The hardware consisted of multiple HD6309-based processor chips, and multiple processors dedicated to sound, such as the Yamaha YM2151 sound chip.

Home versions

Nintendo Entertainment System


Double Dragon was ported to the Nintendo Entertainment System by Technōs Japan in 1988. The game was published in North America by Tradewest (who was given the license to produce other home versions of the game as well) and by Nintendo in Europe. The NES version of Double Dragon was released for the Wii's Virtual Console service in Europe on April 25, 2008 and in North America on April 28, 2008.

The most notable difference the NES version has from the arcade game is the omission of the arcade's two players cooperative game mode. Instead, the two-players mode in the main game ("Mode A") is done by alternating, although both players take control of Billy. In this version, Jimmy Lee (the Player 2 character in the arcade version) serves as the main antagonist. After defeating Willy, the original final boss from the arcade game, Jimmy will appear before the player for the true final battle.

Due to technical limitations of the NES that were not worked around, the game can only generate two enemies on-screen to confront the player and both enemies are the same character. Additionally, weapons cannot be brought to the next fight if the original enemy carrying it is defeated. A level-up system was also implemented. The player begins the game with only the basic punches and kicks available to their character, gaining the more powerful ones after acquiring the experience points needed to use them. The player has a total of seven skill levels that they can achieve throughout the game.

The level designs are very different, with some stages featuring new areas (notably the cavern section in Mission 3) that features greater emphasis on jumping over platforms or evading traps. All of the enemies from the arcade game also appear, with the exception of Jeff and the mohawk version of Abobo, the two head swap characters from the arcade game. A new enemy named Chin Taimei appears in this version as the second stage boss.

The NES version features a bonus game mode (dubbed "Mode B") where the player can choose between Billy or one of five enemy characters from the main game and compete against a double of their character controlled by the computer or a second player in a one-on-one match. Matches against the computer are handicapped in favor of the computer-controlled character, while certain characters will get a chance to wield a weapon in the 2-Players matches. The mode features larger sprites different from the main game itself.

Double Dragon was only the second game that Technōs developed for the NES, and the two-player mode was reputedly omitted because of the programmers' inexperience with the hardware. This also accounts for the game's large number of bugs and glitches. Also, the "Mode B" was said to be a prototype originally planned for the main game.

Sega Master System


Shortly after the release of the NES version, Sega acquired the rights to develop its own port of the game for the Mark III in Japan and the Master System in North America, Europe, and Brazil. The game supports the optional FM Sound Unit sold separately for the Japanese Mark III and which is already integrated into the Japanese Master System models.

Due to the Master System's technical capabilities, this version featured graphics improved over the NES version, using brighter colors and displaying up to three different enemies on-screen. The game retains the two-player co-op mode(including the final faceoff between both players) and has level designs that were closer to the arcade game. This version features the character of Jeff, the second stage boss from the arcade version (who was replaced by Chin in the NES version). However, the mohawk version of Abobo is missing in this version as well, being replaced by black and green palette swaps of the bald Abobo as stage bosses.

The Master System version allows for unlimited continues until the final stage. However, if a player performs a number of 10 backward jump kicks at the start of the final stage, they retain their unlimited continues.

Game Boy


In 1990, Technōs Japan produced a Game Boy version of Double Dragon, which was also released in North America and Europe by Tradewest. This version features gameplay similar to the NES version, but with completely different level designs and all the of main character's moves available from the start. The enemies are the same as the NES version, but some of the characters such as Abobo and Chin were given new techniques. The main game mode is still single player, although the game ends after the fight with Willy, with Jimmy not appearing in the main game. A two-player Versus Mode is also included like in the NES version, but the only characters available to play as are the Lee brothers. This version has also been re-released on the Virtual Console for the Nintendo 3DS in 2011.

8-bit & 16/32-bit computers


Versions of Double Dragon have been produced for various other platforms as well. In 1988, Activision released versions of Double Dragon for the Atari 2600 and Atari 7800. During the same year, ports of Double Dragon were released by Melbourne House for the following computer platforms: Amiga, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC and IBM PC, all ported by Binary Designs. Two different Amstrad CPC versions were produced: one was released for the CPC6128 (128kB RAM) based on the Amiga version, while the other was released for the CPC464 (tape and 64kB RAM) and was ported from the Sinclair version. In 1991, a second Commodore 64 version was released by Ocean Software unrelated to the earlier Melbourne House port (which was widely criticized for being a poor port of the game). It came on a special 32k bank-switched cartridge and did not support two-player mode.

Other platforms


In 1992, Accolade released a Mega Drive/Genesis port of the game in North America and Europe under the Ballistic Software label. This version was released as an unlicensed third-party cartridge. Although the Mega Drive/Genesis has a smaller color palette than the arcade original, due to the more powerful 16-bit hardware it actually fixes all of the slow down problems from the original arcade game. However, it had a number of deficiencies (especially in sound quality) because Ballistic Software was forced to use a small 512k (4 Meg) cartridge ROM for cost reasons; sadly, it comes closest to the Arcade port. An Atari Lynx version was released in 1993, developed by Knight Technologies and published by Telegames.

In 2003, a remake of the original arcade game titled Double Dragon Advance was released for the Game Boy Advance. The game features all of the stages and almost all of the characters of both Double Dragon and Double Dragon II, but with new stages, fighting techniques and cut-scenes added to the mix (most of them based on the later installments). It was developed by Million Corp. and published by Atlus. In 2006, a mobile phone game based on Double Dragon Advance was released titled Double Dragon EX. It was developed by Korean-based Eolith.

An Xbox Live Arcade version of Double Dragon for the Xbox 360 was released on May 9, 2007. This version features an emulation of the original arcade game, as well as an optional game mode featuring redrawn high definition graphics and a remixed soundtrack. It also features support for online multiplayer. It was delisted on July 1, 2009 due to the closure of its publisher, Empire Interactive.

In 2009, a version of Double Dragon was released as a launch title for the Zeebo game console in Brazil. Developed by Brizo Interactive under license from Million, Zeebo version of Double Dragon is not a port of the original arcade game or any previous version, but a new game made for the system.

2011 saw the release of a brand new Double Dragon title, titled Double Dragon iPhone, which serves as a remake of the original. It was again developed by Brizo Interactive under license from Million, in collaboration with Aksys Games, and published by Bow Mobile Corp. It employs brand new artwork and sprites, bluetooth multiplayer connectivity, online score ranking, and a host of other new and unique features, new to the franchise.

Another remake developed by WayForward Technologies, Double Dragon Neon, was released in 2012 for Xbox Live Arcade and PlayStation Network. It is considered a reboot of the series, and features 3D graphics rendered with polygon-based models while the gameplay remains in 2D.

Reception

The game was listed at #41 in Electronic Gaming Monthly magazines "200 Greatest Games of their time".Toys "R" Us reported that the NES Double Dragon sold out in its first two weeks on sale in the US.Computer Gaming World noted the limitations of a joystick caused the IBM and C64 ports to use fewer moves than the arcade, the C64 port in particular being "a pale shadow of the original." The Mega Drive version was also not well received: Mega placed the game at #10 in their list of the 10 Worst Mega Drive Games of All Time.

Legacy

Sequels


Double Dragon was followed by two arcade sequels: Double Dragon II: The Revenge in 1988 and Double Dragon 3: The Rosetta Stone in 1990. Both games were also followed by various home versions. Technōs produced a fourth game in the series titled Super Double Dragon, released for the SNES in 1992. In 1993, a crossover, titled Battletoads & Double Dragon and featuring characters from both franchises, was released for various platforms. Also in 1993, a Game Gear game by Virgin Games was released titled Double Dragon: The Revenge of Billy Lee. Billy and Jimmy also appeared in the 1990 NES game Super Spike V'Ball. The characters of Randy and Andy in the 1989 NES game River City Ransom are based on Billy and Jimmy; in Japan, they are known as Ryūichi and Ryūji and they appear in later Kunio-kun games as well.

Related media


Double Dragon also spawned a series of related media in the United States, which includes a six-issue comic published by Marvel in 1991, an animated TV series which ran for two seasons from 1993 to 1995, which influenced a live-action film in 1994. In turn, the animated series and movie inspired their respective video game spinoffs as well, both which were fighting games. The cartoon inspired the Tradewest-developed Double Dragon V: The Shadow Falls, released in 1994 for the SNES and Genesis (also ported to the Atari Jaguar); while characters and plot elements from the movie were adapted into the 1995 Technōs-developed the Neo-Geo version of Double Dragon.

Spin offs


The boss Abobo is the star of the indie retro game Abobo's Big Adventure.

Soundtrack

A soundtrack titled Original Sound of Double Dragon (オリジナル・サウンド・オブ・ダブルドラゴン, Orijinaru Saundo obu Daburu Doragon) was released in Japan by Apollon and composed by Kazunaka Yamane, on February 21, 1988. The soundtrack features arranged versions of the music from the original arcade version. Its catalog number is BY12-5028.

  1. Opening (Double Dragon) (オープニング(双截龍), Ōpuningu (Daburu Doragon))
  2. The City Slums (The Black Warriors Arrive) (スラム街(ブラックウォリアーズ出現), Suramu Machi (Burakku Uoriāzu Shutsugen))
  3. The Industrial Area (The Great Fray) (工場地帯(大乱闘), Kōjōchitai (Dairantō))
  4. After the Battle (闘いのあとで, Tatakai no Atode)
  5. Setting Off (A New Battle) (旅立ち(新たなる闘い), Tabidachi (Aratanaru Tatakai)
  6. The Woods (森林編, Shinrin Hen)
  7. The Giant Abobo Appears (大男アボボ登場, Ō Otoko Abobo Tōjō)
  8. The Hideout (Willy the Nemesis) (大要塞(宿敵ウィリー), Daiyōsai (Shukuteki Uirii))
  9. Ending (Reunion with Marian) (エンディング(マリアンとの再会), Endingu (Marian to no Saikai))
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