Cool Riders (US)
A motorcycle racing game.
Télécharger Cool Riders (US)
Contents of the ROM :
Technical
CPU
- maincpu SH-2 (@ 28 Mhz)
- soundcpu 68000 (@ 11 Mhz)
- sub SH-1 (@ 16 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 255
- Frequency 60 Hz
Controlers
- Number of players 1
- Number of buttons 0
If you liked Cool Riders (US)
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Cool Riders (US) and M.A.M.E.
0.86 [David Haywood]
NOTE:
- While the hardware and title screen might list 1994 as a copyright, MAME uses 1995 due to the abudance of evidence in trade journals and even it's own service manuals showing the year as 1995.
WIP:
- 0.145u1: Minor improvements to the Cool Riders text layer [Andrew Gardner]: I kept all the functionality from the current code & added a few minor things. You can see the color and placement of the text strings as colored blocks, and if you uncomment lines 471-476, the game's text is printed out to the terminal as ASCII. Given the ability to "read" the test mode, the rest of the inputs and sound can probably be hooked up. Also, the ROMs all seem to pass the check. I'm still trying to decode the tiles based on the patent.
- 0.145: R. Belmont fixed master SCSP detection.
- 0.144u5: Fixed Cool Riders assertion with debug build.
- 0.144u3: Changed 68000 CPU2 clock speed to 11289600 Hz.
- 0.135u4: David Haywood added redumped gfx5 roms to Cool Riders.
- 0.135u3: Cool Riders improvements [Angelo Salese, David Haywood]: Fixed regression. Hooked up what it looks like a ROM->to->VRAM transfer. Slightly improved booting. Some hooks to allow FBI logo drawing. Basic DMA hooked up. Fixed program ROM memory map loading as per the service mode item. Allow it to draw RAM-based chars, starts to show correct gfxs. Fixed paletteram and implemented basic inputs. Implemented DMA vram transfers. Added Guru readme. Hooked up videoram reading in drawing functions. Some hook-ups for the text blitter. Fabio Priuli fixed segmentation fault before OK in Cool Riders. Changed description to 'Cool Riders (US)'. Changed 68000 CPU2 and SH-1 CPU3 clock speeds to 16MHz and visible area to 1024x512. Added dipswitches 'IN0-0/1', 'IN1-0', 'IN2-0/2', 'IN3-0/1', 'IN4-0/1', 2x 'IN5-0/1' and 91x 'Unknown'.
- 0.128u5: Angelo Salese added hack for the SH-2 CPU in Cool Riders, fixed some irqs and some memory maps/ram sharing. Got to the point that area 0x03e00000 on the SH-2 loads some DMA-style tables. Changed palettesize to 65536 colors.
- 0.127: Replaced SH-2 CPU3 with SH-1.
- 0.126u5: R. Belmont fixed Cool Riders crash with DRC, now hangs waiting for impossible conditions again.
- 30th October 2007: Guru - Cool Riders (Sega H1 System) arrived recently. Thanks to M.F.
- 0.90u3: Added 68000 (12MHz) CPU2. Fixed rom loading and palettesize to 8192 colors.
- 0.86: David Haywood added Cool Riders (Sega 1995). Basic skeleton driver, loads some roms doesn't run the right code yet.
Romset: 59520 kb / 23 files / 41.6 zip
NOTE:
- While the hardware and title screen might list 1994 as a copyright, MAME uses 1995 due to the abudance of evidence in trade journals and even it's own service manuals showing the year as 1995.
WIP:
- 0.145u1: Minor improvements to the Cool Riders text layer [Andrew Gardner]: I kept all the functionality from the current code & added a few minor things. You can see the color and placement of the text strings as colored blocks, and if you uncomment lines 471-476, the game's text is printed out to the terminal as ASCII. Given the ability to "read" the test mode, the rest of the inputs and sound can probably be hooked up. Also, the ROMs all seem to pass the check. I'm still trying to decode the tiles based on the patent.
- 0.145: R. Belmont fixed master SCSP detection.
- 0.144u5: Fixed Cool Riders assertion with debug build.
- 0.144u3: Changed 68000 CPU2 clock speed to 11289600 Hz.
- 0.135u4: David Haywood added redumped gfx5 roms to Cool Riders.
- 0.135u3: Cool Riders improvements [Angelo Salese, David Haywood]: Fixed regression. Hooked up what it looks like a ROM->to->VRAM transfer. Slightly improved booting. Some hooks to allow FBI logo drawing. Basic DMA hooked up. Fixed program ROM memory map loading as per the service mode item. Allow it to draw RAM-based chars, starts to show correct gfxs. Fixed paletteram and implemented basic inputs. Implemented DMA vram transfers. Added Guru readme. Hooked up videoram reading in drawing functions. Some hook-ups for the text blitter. Fabio Priuli fixed segmentation fault before OK in Cool Riders. Changed description to 'Cool Riders (US)'. Changed 68000 CPU2 and SH-1 CPU3 clock speeds to 16MHz and visible area to 1024x512. Added dipswitches 'IN0-0/1', 'IN1-0', 'IN2-0/2', 'IN3-0/1', 'IN4-0/1', 2x 'IN5-0/1' and 91x 'Unknown'.
- 0.128u5: Angelo Salese added hack for the SH-2 CPU in Cool Riders, fixed some irqs and some memory maps/ram sharing. Got to the point that area 0x03e00000 on the SH-2 loads some DMA-style tables. Changed palettesize to 65536 colors.
- 0.127: Replaced SH-2 CPU3 with SH-1.
- 0.126u5: R. Belmont fixed Cool Riders crash with DRC, now hangs waiting for impossible conditions again.
- 30th October 2007: Guru - Cool Riders (Sega H1 System) arrived recently. Thanks to M.F.
- 0.90u3: Added 68000 (12MHz) CPU2. Fixed rom loading and palettesize to 8192 colors.
- 0.86: David Haywood added Cool Riders (Sega 1995). Basic skeleton driver, loads some roms doesn't run the right code yet.
Romset: 59520 kb / 23 files / 41.6 zip