Military Madness (USA)
Military Madness (Nectaris in Japan) is sci-fi-themed, hex map turn-based strategy game for the TurboGrafx-16. The first game in the Nectaris series, it was developed by Hudson Soft.
The game was remade for PlayStation in 1998. A 3D remake, Military Madness: Nectaris, was released for WiiWare, Xbox Live Arcade and PlayStation Network in 2010. An iPhone version, Military Madness: Neo Nectaris, was released in February 2010.
Military Madness is a turn-based strategy game that takes place on the moon in 2089, with the player controlling the Allied-Union forces against the Axis-Xenon forces. Units cannot be produced, but the Allied-Union forces could "capture" enemy units if they were in factories, or find unsecured factories and gain units from them. Units could also be repaired by returning them to factories under Allied-Union control.
The game was remade for PlayStation in 1998. A 3D remake, Military Madness: Nectaris, was released for WiiWare, Xbox Live Arcade and PlayStation Network in 2010. An iPhone version, Military Madness: Neo Nectaris, was released in February 2010.
Military Madness is a turn-based strategy game that takes place on the moon in 2089, with the player controlling the Allied-Union forces against the Axis-Xenon forces. Units cannot be produced, but the Allied-Union forces could "capture" enemy units if they were in factories, or find unsecured factories and gain units from them. Units could also be repaired by returning them to factories under Allied-Union control.
Technical
CPU
- maincpu HuC6280 (@ 7 Mhz)
Chipset
- HuC6280 (@ 3 Mhz)
- MSM5205 (@ 1 Mhz)
- CD/DA
Display
- Orientation Yoko
- Resolution 255 x 242
- Frequency 59.922743 Hz
Controlers
- Number of players 5
- Number of buttons 6
- Kind of controler joy (8 ways)
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Release and reception
Military Madness was one of the early titles released for the TurboGrafx-16, the North American version of the PC Engine, in early 1990, about four to five months after the system launched. The game garnered solid reviews, including a "Best War Game" award and Video Games & Computer Entertainment's "1990 Best Military Strategy Game Award". Despite the critical praise and modest sales of the US version, the TurboGrafx-16 did not sell well in the United States, and the game did not earn the same following it did in Japan.
The game was influential in both Japan and the United States. In the United States, it was cited as one of the key influences on the seminal real-time strategy game Dune II (1992), while in Japan, Military Madness was the precursor to Intelligent Systems' Wars series of turn-based strategy games.Military Madness was later rereleased for Wii's Virtual Console on December 18, 2006 in North America. The game was later released in Europe and Australia, the game's first release in PAL regions.
The game was influential in both Japan and the United States. In the United States, it was cited as one of the key influences on the seminal real-time strategy game Dune II (1992), while in Japan, Military Madness was the precursor to Intelligent Systems' Wars series of turn-based strategy games.Military Madness was later rereleased for Wii's Virtual Console on December 18, 2006 in North America. The game was later released in Europe and Australia, the game's first release in PAL regions.