Splatterhouse - Wanpaku Graffiti (Jpn) - スプラッターハウス わんぱくグラフィティ

Nintendo NES 1989 Namcot
Splatterhouse: Wanpaku Graffiti (スプラッターハウス わんぱくグラフィティ, lit. "Splatterhouse: Naughty Graffiti") was the second game to be released in the Splatterhouse video game series. Unlike the other games in the series, Wanpaku Graffiti was released only on the Family Computer and is Japanese exclusive. It is also the first Splatterhouse game to be released for a home console.

The game itself differs from the other Splatterhouse games, in that its characters are "super deformed". It also takes a comical approach to its presentation, parodying horror movies and by incorporating other pop-culture references related with the genre into itself.

Unlike the other Splatterhouse games, Wanpaku Graffiti focuses more on platforming elements than Beat 'em up gameplay. Instead of using punches and kicks, Rick wields an axe and can pick up a shotgun with limited ammo during certain levels. This game also features an experience point system. By defeating a certain number of enemies, Rick's health bar grows. The number of enemies needed is seen at the top of the screen. New to the series is the password system, which allows players to enter stages through four digit numbers.

If both of the crystal orbs are collected during the game, a shot at the end with Rick and Jennifer approaching the West Mansion like in the original Splatterhouse will be revealed. The ending would suggest that Rick was possibly dreaming all the events of this game when he is seen on the hill with Jennifer. The dream may have been a warning about what was going to happen in the West Mansion in the next game.
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Contents of the ROM :

Technical

CPU
  • maincpu N2A03 (@ 1 Mhz)
Chipset
  • N2A03 (@ 1 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 240
  • Frequency 60.098 Hz
Controlers
  • Number of players 4
  • Number of buttons 2
  • Kind of controler
    1. triplejoy (8 ways)
    2. triplejoy (8 ways)
    3. triplejoy (8 ways)
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Splatterhouse - Wanpaku Graffiti (Jpn) Screenshots

Splatterhouse - Wanpaku Graffiti (Jpn) - Screen 1
Splatterhouse - Wanpaku Graffiti (Jpn) - Screen 2
Splatterhouse - Wanpaku Graffiti (Jpn) - Screen 3
Splatterhouse - Wanpaku Graffiti (Jpn) - Screen 4
Splatterhouse - Wanpaku Graffiti (Jpn) - Screen 5

Plot

Wanpaku Graffiti opens as Jennifer weeps over Rick's grave. Lightning strikes, hitting the grave, reviving Rick, who is still wearing the Terror Mask. Lightning strikes again, hitting the grave next to Rick's and revives the Pumpkin King, the game's main antagonist. The Pumpkin King kidnaps Jennifer and Rick must go save her.

After fighting through several levels of super deformed monster parodies, Rick finds himself in the office of the Pumpkin King. Upon defeating him, it is revealed to the player that the whole game was merely a movie. A director congratulates on his fine acting, Rick removes his mask, and they leave. Once everyone has left, the mask comes to life, revealing its evil nature. After that, you see a picture of Rick waking up on top a hill with Jennifer, proving that everything that happened in the game was a dream, then next you see them approaching the West Mansion during a storm implying that this game is a prequel to the original game.

Reception

JC Fletcher of Joystiq.com reviewed the game in the "Virutally Overlooked" column, devoted to games that should appear on the Wii's Virtual Console. Fletcher praised the game's graphics and parody elements, writing "Splatterhouse wasn't the most deadly serious game, but it was bloody enough to be shocking...How would you follow up a game like that?" Fletcher went on to say that "parody remakes" are missed in the video game industry. Overall, critics of the game have deemed its graphics, control, and parody nature Wanpaku Graffiti's strongest aspects.
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