Friday the 13th (USA)

Nintendo NES 1989 LJN
Friday the 13th is an action-adventure video game published by LJN and developed by Japanese video game developer Atlus for the Nintendo Entertainment System video game console. It is an adaptation of the Friday the 13th franchise.

It was released in North America exclusively in February 1989, as part of LJN's focus on creating video games based on licenses. It is considered by some as one of the worst games of all time, with Pack-in-Video's development skills often characterized as poor. Both Nintendo Power and Game Informer regard it as one of the worst games of all time, while it has been criticized as a poor rendition of its source material by critics, including author Andy Slaven. It was, however, noted as a hit by the Daily News of Los Angeles.

Players control one of six camp counselors (each with varying levels of speed and jumping ability) in a side-scrolling perspective. The counselors start with an arcing rock attack. The goal is to find and defeat Jason three times. Along the paths, players will find cabins, a lake, caves and wooded areas with all but the cabins having enemies such as zombies, crows, and wolves attacking the player. Players may upgrade their weapon upon finding a new one. A timed alarm appears at certain intervals, requiring players to find Jason before he kills one or more children or another counselor. Using the map, players must navigate their way to Jason's location or switch to the counselor being attacked and defeat him. If they do not make it there in time, Jason will kill the counselors or some of the children.

Upon nearing Jason's location, Jason may appear on the path or in the lake and attack the player. When inside a cabin Jason will attack the player in a way reminiscent of the video game Punch-Out!!. Players may light the fireplaces inside of larger cabins. Upon lighting all fireplaces, a flashlight and torch weapon are available. Notes are found in some larger cabins leading you to other notes in other locations, eventually leading you to new items. The objective of the game is to survive for three days and three nights while attempting to find and kill Jason. Players may battle Jason's mother who is in a hidden locked room in the cave. She is represented as a Medusa-like floating head that swoops down to attack the player. Navigating in the woods or cave can be confusing as they are set up to purposely disorient the player. They hide several locked rooms/cabins. If all counselors or children die, the game is over.
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Friday the 13th (USA)

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Contents of the ROM :

Technical

CPU
  • maincpu N2A03 (@ 1 Mhz)
Chipset
  • N2A03 (@ 1 Mhz)
Display
  • Orientation Yoko
  • Resolution 255 x 240
  • Frequency 60.098 Hz
Controlers
  • Number of players 4
  • Number of buttons 2
  • Kind of controler
    1. triplejoy (8 ways)
    2. triplejoy (8 ways)
    3. triplejoy (8 ways)
© Copyright author(s) of Wikipedia. This article is under CC-BY-SA

Friday the 13th (USA) Screenshots

Friday the 13th (USA) - Screen 1
Friday the 13th (USA) - Screen 2
Friday the 13th (USA) - Screen 3
Friday the 13th (USA) - Screen 4
Friday the 13th (USA) - Screen 5

Plot

The game manual contains the following synopsis:

It's a pretty typical summer at Crystal Lake. There's a group of happy children staying in the Camp. You and your six Camp Counselor friends are watching over the kids while enjoying the lake and the wilderness. The days are bright and sunny. The nights are cool and clear. And Jason is on a rampage. It's up to you to stop him, but it's not going to be easy. You must first fight your way through forests filled with man-eating wolves, caves covered with blood sucking bats and hordes of mindless zombies everywhere you turn. You must also help any friend who is in danger, or else you can just kiss them goodbye. And hiding in a cabin or staying adrift in a canoe won't keep you safe - Jason will find you anywhere. The only way to survive this summer is to challenge Jason face to face, and destroy him.
This plot is parallel of the film series, a spin-off.

History

Development


Friday the 13th was developed by Atlus and published by LJN for the Nintendo Entertainment System video game console. It was released in February 1988. Its music and sound effects were designed by Hirohiko Takayama. It is an adaptation of the film franchise of the same name. It was developed as part of an "aggressive expansion" by LJN to focus on video games based on media licenses.

Reception


Friday the 13th has been regarded as one of the worst video games of all time. Game Informer lists the game among the worst horror games of all time. Author Andy Slaven called it a horrible translation of the films.Michigan Daily's Matt Grandstaff called it a "poor offering" by LJN.GamePro listed it as the 10th worst video game based on a film, criticizing its "repetitive music score and amazingly frustrating gameplay".GamesRadar's Mikel Reparaz criticized its box, commenting that only LJN "would ever think to surround Jason Voorhees with neon-pastel vomit, thereby making him even more of an ‘80s relic than he already is." Writer Christopher Grant commented that the game was more terrible than the deaths of the campers in the first Friday the 13th film, calling it "craptacular".IGN's Levi Buchanan used this game as an example of LJN's poor development abilities. The book Vintage Games: An Insider Look at the History of Grand Theft Auto, Super Mario, and the Most Influential Games of All Time criticizes it for not being frightening, citing technical reasons for this. The authors of Nintendo Power rated Friday the 13th the sixth worst game ever made in the magazine's September 1997 issue. The writer stated "After playing a few minutes of this aardvark, you wanted Jason to slaughter all the counselors and then you. Anything so it would just end."Joystiq's James Ransom-Wiley noted it as a game that the staff "loved to hate." The Daily News of Los Angeles, however, noted it as a hit.

See also

  • Friday the 13th (1985 video game)
  • A Nightmare on Elm Street (video game)
  • List of video games notable for negative reception
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