Hamburger (DECO Cassette, Japan)
Help chef Peter Pepper race the maze to collect patties, cheese, lettuce and buns. Destroy the pursuing Mr. Hot Dog, Mr. Egg and Mr. Pickle for bonus points. Complete four burgers and you will feast on even more challenging mazes, build more burgers and score the bigesst Burger Time score ever!
Télécharger Hamburger (DECO Cassette, Japan)
Contents of the ROM :
Technical
CPU
- maincpu M6502 (@ 0 Mhz)
- audiocpu M6502 (@ 0 Mhz)
- mcu I8041 (@ 6 Mhz)
Chipset
- AY-3-8910A (@ 1 Mhz)
- AY-3-8910A (@ 1 Mhz)
Display
- Orientation Tate
- Resolution 255 x 240
- Frequency 57.444853 Hz
Controlers
- Number of players 2
- Number of buttons 2
- Kind of controler
- joy (8 ways)
- joy (8 ways)
Clones of Hamburger (DECO Cassette, Japan)
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Scoring for Hamburger (DECO Cassette, Japan)
Stacking a burger ingredient : 50 points per ingredient
Crushing Mr. Hot Dog : 100 points
Crushing Mr. Pickle : 200 points
Crushing Mr. Egg : 300 points
Collecting Ice Cream : 500 points
Collecting Coffee : 1,000 points
Collecting Fries : 1,500 points
Dropping Ingredient with 1 enemy on top : 500 points
Dropping Ingredient with 2 enemies on top : 1,000 points
Dropping Ingredient with 3 enemies on top : 2,000 points
Dropping Ingredient with 4 enemies on top : 4,000 points
Dropping Ingredient with 5 enemies on top : 8,000 points
Dropping Ingredient with 6 enemies on top : 16,000 points
and so on...
Crushing Mr. Hot Dog : 100 points
Crushing Mr. Pickle : 200 points
Crushing Mr. Egg : 300 points
Collecting Ice Cream : 500 points
Collecting Coffee : 1,000 points
Collecting Fries : 1,500 points
Dropping Ingredient with 1 enemy on top : 500 points
Dropping Ingredient with 2 enemies on top : 1,000 points
Dropping Ingredient with 3 enemies on top : 2,000 points
Dropping Ingredient with 4 enemies on top : 4,000 points
Dropping Ingredient with 5 enemies on top : 8,000 points
Dropping Ingredient with 6 enemies on top : 16,000 points
and so on...
Tips on Hamburger (DECO Cassette, Japan)
* 'Mad Dash' : J.D. Lowe, the current world record holder adds some suggestions... Something that very few players use is something I call 'Mad Dash'. If you watch as the chef is drawn on the screen, he walks up/down ladders at approx. 8 steps a second. So, in theory, if you can press the up and down arrows faster than 8 times a second, you can go faster. This is very helpful on later levels like Level 20. This does not work on going left and right, because the steps are smaller, and the computer has to draw the chef facing you again if you let go of the controller. It's a bit complicated, but like I said earlier, it can be very helpful.
* Pepper Appearances : the peppers do not appear randomly on the screen; in fact, they appear after so many ingredients have fallen to the bottom of the screen...
Level 1 - Peppers appear after 4, 8, and 12 ingredients have dropped.
Level 2 - After 5, 7, and 13 ingredients.
Level 3 - 4, 8, and 13.
Level 4 - 6, 16, 22, 29.
Level 5 - 3, 6, 9.
Level 6 - 3, 7, 12, 14.
* Enemies can't turn around immediately, so you can follow them around temporarily.
* The best tactic is generally to stand halfway across a piece of food, wait for enemies to appear on the food's edge, and then drop the food and enemies at once. Always lure the enemies onto the highest portion of the screen, and then drop them. This has several advantages : it clears more burger pieces, plus it means that units on lower levels may wander into the cascading pieces, killing them also.
* Leave plenty of room around yourself when going up ladders - the sprites in Burger Time are somewhat bigger than the visible characters.
* When enemies first appear, you have 1/4 sec to go through them, if you need to.
* IMPORTANT : If you get caught while the last piece of food is falling into place, the game will NOT deduct a life from your game!
* Pepper Appearances : the peppers do not appear randomly on the screen; in fact, they appear after so many ingredients have fallen to the bottom of the screen...
Level 1 - Peppers appear after 4, 8, and 12 ingredients have dropped.
Level 2 - After 5, 7, and 13 ingredients.
Level 3 - 4, 8, and 13.
Level 4 - 6, 16, 22, 29.
Level 5 - 3, 6, 9.
Level 6 - 3, 7, 12, 14.
* Enemies can't turn around immediately, so you can follow them around temporarily.
* The best tactic is generally to stand halfway across a piece of food, wait for enemies to appear on the food's edge, and then drop the food and enemies at once. Always lure the enemies onto the highest portion of the screen, and then drop them. This has several advantages : it clears more burger pieces, plus it means that units on lower levels may wander into the cascading pieces, killing them also.
* Leave plenty of room around yourself when going up ladders - the sprites in Burger Time are somewhat bigger than the visible characters.
* When enemies first appear, you have 1/4 sec to go through them, if you need to.
* IMPORTANT : If you get caught while the last piece of food is falling into place, the game will NOT deduct a life from your game!
Hamburger (DECO Cassette, Japan) and M.A.M.E.
0.37b13 [Juergen Buchmueller, Al Kossow]
Artwork available
WIP:
- 0.146u1: The Dumping Union corrected Burger Time rom names to include revision.
- 0.146: Guru and Charles MacDonald added clone Hamburger (DECO Cassette, Japan). Team Japump fixed protection in clone Hamburger, giving it working status.
- 12th May 2012: Smitdogg - We are still working hard on DECO Cassette updates. We're in the middle of dumping: DS Telejan (version 4-A-3), Pro Golf (version 1-A) and Hamburger (version 0-A-0). A couple of the dongles are troublesome but will be done soon.
- 0.145u1: Changed description to 'Burger Time (DECO Cassette)'.
- 28th November 2010: Smitdogg - I had a spare Burgertime Deco Cassette dongle without a tape to go with it so I opened it up to dump the rom directly. The dump matched the .pro read we have for it perfectly so whatever method Al K. was using to read them from the pinouts works perfectly to get unaltered rom chip reads.
- 23rd May 2010: Smitdogg - We got undumped DECO Cassettes for The Grand Sumo, Skater Gaiter and Super Doubles Tennis! The auction also came with a complete system and cassettes for Burger Time and Burnin' Rubber which could be alt. versions. I'm not sure yet when they will be dumped, but they are secured. Thanks to tormod, Rambo, M. Ponweiser, A. Costin, Cornishdavey, Xiaou2, Paratech, E. Barwell, ThumB, www.arcade-history.com, jmurjr, N. Francfort, F. Bukor, Hikari, ArcadeDude, E. Page-Hanify, T. Huff, SteveS, c:\, Dr. Spankenstein and Kevin Eshbach! I took lots of pics and put them into 1 zip. A couple of the boxes (Scrum Try) don't go with the games they contain but I took pics of the boxes anyway. I don't have access to a scanner at the moment but I will scan the instructions, etc. before they leave my possession. Update: I've started dumping the motherboards and they have an alt set of chips.
- 0.117u1: Zsolt Vasvari fixed input port typo in Burger Time (Cassette).
- 0.88u2: Changed description to 'Burger Time (Cassette)'.
- 0.37b13: Juergen Buchmueller added 'Cassette: Burger Time' (DECO 1983).
- 12th February 2001: Juergen Buchmueller sent in an updated DECO Cassette system driver with support for Bump N Jump / Burnin' Rubber, Burger Time, Graplop / Cluster Buster, La.Pa.Pa / Rootin' Tootin', Fighting Ice Hockey, Pro Bowling, Night Star, Pro Soccer and Peter Pepper's Ice Cream Factory, but the games still lack some graphics.
Romset: 36 kb / 2 files / 18.7 zip
Artwork available
WIP:
- 0.146u1: The Dumping Union corrected Burger Time rom names to include revision.
- 0.146: Guru and Charles MacDonald added clone Hamburger (DECO Cassette, Japan). Team Japump fixed protection in clone Hamburger, giving it working status.
- 12th May 2012: Smitdogg - We are still working hard on DECO Cassette updates. We're in the middle of dumping: DS Telejan (version 4-A-3), Pro Golf (version 1-A) and Hamburger (version 0-A-0). A couple of the dongles are troublesome but will be done soon.
- 0.145u1: Changed description to 'Burger Time (DECO Cassette)'.
- 28th November 2010: Smitdogg - I had a spare Burgertime Deco Cassette dongle without a tape to go with it so I opened it up to dump the rom directly. The dump matched the .pro read we have for it perfectly so whatever method Al K. was using to read them from the pinouts works perfectly to get unaltered rom chip reads.
- 23rd May 2010: Smitdogg - We got undumped DECO Cassettes for The Grand Sumo, Skater Gaiter and Super Doubles Tennis! The auction also came with a complete system and cassettes for Burger Time and Burnin' Rubber which could be alt. versions. I'm not sure yet when they will be dumped, but they are secured. Thanks to tormod, Rambo, M. Ponweiser, A. Costin, Cornishdavey, Xiaou2, Paratech, E. Barwell, ThumB, www.arcade-history.com, jmurjr, N. Francfort, F. Bukor, Hikari, ArcadeDude, E. Page-Hanify, T. Huff, SteveS, c:\, Dr. Spankenstein and Kevin Eshbach! I took lots of pics and put them into 1 zip. A couple of the boxes (Scrum Try) don't go with the games they contain but I took pics of the boxes anyway. I don't have access to a scanner at the moment but I will scan the instructions, etc. before they leave my possession. Update: I've started dumping the motherboards and they have an alt set of chips.
- 0.117u1: Zsolt Vasvari fixed input port typo in Burger Time (Cassette).
- 0.88u2: Changed description to 'Burger Time (Cassette)'.
- 0.37b13: Juergen Buchmueller added 'Cassette: Burger Time' (DECO 1983).
- 12th February 2001: Juergen Buchmueller sent in an updated DECO Cassette system driver with support for Bump N Jump / Burnin' Rubber, Burger Time, Graplop / Cluster Buster, La.Pa.Pa / Rootin' Tootin', Fighting Ice Hockey, Pro Bowling, Night Star, Pro Soccer and Peter Pepper's Ice Cream Factory, but the games still lack some graphics.
Romset: 36 kb / 2 files / 18.7 zip