Bionic Commando (Euro)
Bionic Commando, known as Hitler no Fukkatsu: Top Secret (Japanese: ヒットラーの復活 トップシークレット, Hepburn: Hittorā no Fukkatsu: Toppu Shīkuretto, lit. "The Resurrection of Hitler: Top Secret") in Japan, is an action-adventure video game released by Capcom for the Nintendo Entertainment System in 1988. It is loosely based on the 1987 arcade game Bionic Commando. In the game, the player has to explore each stage and obtain the necessary equipment to progress. The protagonist is Ladd Spencer, a commando equipped with a bionic arm featuring a grappling gun, allowing the protagonist to pull himself forward or swing from the ceiling. As such, the series is one of few instances of a platform game in which the player cannot jump. To cross gaps or climb ledges, the hero must use his bionic arm.
Unlike other action games, instead of moving in a straight path through the levels, the player can, between levels, move around on a map-like screen. The player can move his helicopter one space at a time between the areas, represented by numbers.
Once above a numbered area, the player can either choose to descend or move to another area. The player has to complete the current level to move on, although he can go back to the map by pressing either Start, A, and B, or Select, A, and B (depending on the version). After descending in the selected area, the player will be prompted to select their desired equipment for the mission. Certain equipments are designed to work at certain areas. For example, communicator α works only in Areas 1, 4, and 5, and so on.
There are a total of 19 areas in the game, not all of which need to be visited to complete the game. Area 1 to 12 are combat areas in which the player must visit to complete their mission, while Area 13 to 19 are neutral areas where fighting is forbidden. If the player fire their weapon at these areas, they will be attacked by a peacekeeping force. The neutral zones are a place where the player can get vital information and items to help fulfill Ladd's mission.
There are also green enemy trucks on the map selection screen that will try to intercept the player's helicopter. If the player's helicopter flies into one while traveling between areas, he will be forced to battle with enemy troops. These enemy encounters are fought from an overhead perspective similar to Commando. Destroying certain enemies at these stages, namely shielded soldiers, armed jeeps, or wired soldiers, will yield an eagle mark which will grant the player an additional continue.
Ladd sports a gun with one hand and an extendable bionic gripper device on the other. His bionic arm can be extended and rotated in 45-degree increments, from horizontally left to directly upwards to horizontally right. Once attached to something, Ladd can pull himself to wherever the arm has latched, typically leaving him swinging back and forth under the point of connection. From this position, he can swing off or hoist himself up to the point of connection. This is offset by the fact that, unlike conventional platformers, Ladd is unable to jump.
The bionic arm can also deflect some types of bullets and grab certain enemies and items.
A well-known feature in this game is the possibility of communication with allied forces in order to get useful information on the current stage the player is in, or some hints. Also, the player can tap into the enemy forces' communication lines for the same results, though the enemy will sometimes detect the infiltrating line and send a squadron to attack the player.
Enemies can sometimes be defeated for "bullets", which, if the player gets enough of them, will add extra units of health. This is important because the player only starts with one life point. A maximum of nine life points can be gained, after collecting a total of 300 bullets.
Stage-selection map
Unlike other action games, instead of moving in a straight path through the levels, the player can, between levels, move around on a map-like screen. The player can move his helicopter one space at a time between the areas, represented by numbers.
Once above a numbered area, the player can either choose to descend or move to another area. The player has to complete the current level to move on, although he can go back to the map by pressing either Start, A, and B, or Select, A, and B (depending on the version). After descending in the selected area, the player will be prompted to select their desired equipment for the mission. Certain equipments are designed to work at certain areas. For example, communicator α works only in Areas 1, 4, and 5, and so on.
There are a total of 19 areas in the game, not all of which need to be visited to complete the game. Area 1 to 12 are combat areas in which the player must visit to complete their mission, while Area 13 to 19 are neutral areas where fighting is forbidden. If the player fire their weapon at these areas, they will be attacked by a peacekeeping force. The neutral zones are a place where the player can get vital information and items to help fulfill Ladd's mission.
There are also green enemy trucks on the map selection screen that will try to intercept the player's helicopter. If the player's helicopter flies into one while traveling between areas, he will be forced to battle with enemy troops. These enemy encounters are fought from an overhead perspective similar to Commando. Destroying certain enemies at these stages, namely shielded soldiers, armed jeeps, or wired soldiers, will yield an eagle mark which will grant the player an additional continue.
Bionic arm
Ladd sports a gun with one hand and an extendable bionic gripper device on the other. His bionic arm can be extended and rotated in 45-degree increments, from horizontally left to directly upwards to horizontally right. Once attached to something, Ladd can pull himself to wherever the arm has latched, typically leaving him swinging back and forth under the point of connection. From this position, he can swing off or hoist himself up to the point of connection. This is offset by the fact that, unlike conventional platformers, Ladd is unable to jump.
The bionic arm can also deflect some types of bullets and grab certain enemies and items.
Other features
A well-known feature in this game is the possibility of communication with allied forces in order to get useful information on the current stage the player is in, or some hints. Also, the player can tap into the enemy forces' communication lines for the same results, though the enemy will sometimes detect the infiltrating line and send a squadron to attack the player.
Enemies can sometimes be defeated for "bullets", which, if the player gets enough of them, will add extra units of health. This is important because the player only starts with one life point. A maximum of nine life points can be gained, after collecting a total of 300 bullets.
Technical
CPU
- maincpu N2A03 (@ 1 Mhz)
Chipset
- N2A03 (@ 1 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 240
- Frequency 53.355 Hz
Controlers
- Number of players 4
- Number of buttons 2
- Kind of controler
- triplejoy (8 ways)
- triplejoy (8 ways)
- triplejoy (8 ways)
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Clones of Bionic Commando (Euro)
Plot
Bionic Commando takes place sometime in 1980s and centers around two warring states: the Federation and the Empire. One day, Federation Forces discover top secret documents about "Albatros", an unfinished project developed by the Empire's predecessor, the "Badds" (also known as the "Nazz"). Imperial leader Generalissimo Killt decides to complete the project himself. Upon learning the Empire's plot, the Federation sends in their national hero, Super Joe (the main character from the 1985 Capcom title Commando) to infiltrate the Empire, but he is captured. The Federation then sends in a second operative named Ladd Spencer to rescue him and to uncover the secret behind the Albatros project. Ladd is a member of the FF (Double Force) Battalion, a team of commandos specially trained to use wired guns to infiltrate enemy bases.
Ladd starts in Area 1, in which he is told that the first several areas, already infiltrated by Federation troops, have communication devices and rooms that can be used to stay in contact with the Federation and for wiretapping to gain intelligence from the Empire. Upon reaching Area 3, Ladd finds through enemy intelligence that Super Joe has been transported to the Imperial "disposal area", which a Federation spy later confirms. However, upon reaching the disposal area, an Imperial commander tells Ladd that Super Joe has been transported elsewhere. Eventually, Ladd rescues Super Joe, who gives Ladd information about Albatros in which the Badds could not accomplish - to build a powerful laser cannon. However, the person with the most pertinent information about its completion, Master-D, is dead, and Generalissimo Killt has been unsuccessfully trying to resurrect him. Super Joe tells Ladd that they must stop Killt before he succeeds, and he asks Ladd to accompany him to the Imperial base located in Area 12.
When Ladd reaches the Imperial base, Super Joe tells him to break the power system in order to release two power barriers that are guarding the incomplete project. After doing so, Super Joe tells Ladd to defeat Killt and escape while he goes to destroy the base's power source. When Ladd reaches Killt's chamber, Killt tells him that he is too late and that he has completed the Albatros project without needing to resurrect Master-D, turning off the device that would have resurrected him. As Killt is about to attempt to kill Ladd, electric shocks begin to occur around holding tank containing Master-D's body, reviving Master-D and instantly killing Killt. Master-D then exits the tank and approaches Ladd, saying that he will use the Federation's forces to take over the world. Ladd vows to fight against Master-D, who calls Ladd a "damn fool" and unveils the Albatros. After destroying the Albatros, Ladd encounters a dying comrade named Hal, who gives Ladd a bazooka and tells him that Master-D is escaping and that he needs to shoot the bazooka into the cockpit of Master-D's escape chopper. Ladd uses his bionic arm to swing himself towards Master-D's escape chopper and fires the bazooka into the cockpit; upon doing so, Ladd screams: "Your number's up! Monster!" Then, in a series of slow-motion frames, the game shows Master-D's head explode.
The alarm inside the Imperial base then sounds off, saying: "This base will explod [sic] in 60 seconds." Ladd manages to escape the base when he realizes that Super Joe is still inside, which he runs back in to rescue him. The Federation's commander then orders the full evacuation of the base, but then, as the base explodes, a chopper appears with Ladd holding on to Super Joe while hooked on the chopper with his bionic arm. Ladd then informs the commander that he has Joe and that they are returning to the Federation base. The game's ending then shows Federation troops around Ladd and Super Joe as they celebrate their victory. Super Joe then says how the Federation has a new hero in Ladd Spencer while saying how different he feels from the praise given by his comrades. Then, after showing the ending credits, the game forwards to August 2, 2010, which an old Super Joe recalls the entire story and hopes that it will live on.
Ladd starts in Area 1, in which he is told that the first several areas, already infiltrated by Federation troops, have communication devices and rooms that can be used to stay in contact with the Federation and for wiretapping to gain intelligence from the Empire. Upon reaching Area 3, Ladd finds through enemy intelligence that Super Joe has been transported to the Imperial "disposal area", which a Federation spy later confirms. However, upon reaching the disposal area, an Imperial commander tells Ladd that Super Joe has been transported elsewhere. Eventually, Ladd rescues Super Joe, who gives Ladd information about Albatros in which the Badds could not accomplish - to build a powerful laser cannon. However, the person with the most pertinent information about its completion, Master-D, is dead, and Generalissimo Killt has been unsuccessfully trying to resurrect him. Super Joe tells Ladd that they must stop Killt before he succeeds, and he asks Ladd to accompany him to the Imperial base located in Area 12.
When Ladd reaches the Imperial base, Super Joe tells him to break the power system in order to release two power barriers that are guarding the incomplete project. After doing so, Super Joe tells Ladd to defeat Killt and escape while he goes to destroy the base's power source. When Ladd reaches Killt's chamber, Killt tells him that he is too late and that he has completed the Albatros project without needing to resurrect Master-D, turning off the device that would have resurrected him. As Killt is about to attempt to kill Ladd, electric shocks begin to occur around holding tank containing Master-D's body, reviving Master-D and instantly killing Killt. Master-D then exits the tank and approaches Ladd, saying that he will use the Federation's forces to take over the world. Ladd vows to fight against Master-D, who calls Ladd a "damn fool" and unveils the Albatros. After destroying the Albatros, Ladd encounters a dying comrade named Hal, who gives Ladd a bazooka and tells him that Master-D is escaping and that he needs to shoot the bazooka into the cockpit of Master-D's escape chopper. Ladd uses his bionic arm to swing himself towards Master-D's escape chopper and fires the bazooka into the cockpit; upon doing so, Ladd screams: "Your number's up! Monster!" Then, in a series of slow-motion frames, the game shows Master-D's head explode.
The alarm inside the Imperial base then sounds off, saying: "This base will explod [sic] in 60 seconds." Ladd manages to escape the base when he realizes that Super Joe is still inside, which he runs back in to rescue him. The Federation's commander then orders the full evacuation of the base, but then, as the base explodes, a chopper appears with Ladd holding on to Super Joe while hooked on the chopper with his bionic arm. Ladd then informs the commander that he has Joe and that they are returning to the Federation base. The game's ending then shows Federation troops around Ladd and Super Joe as they celebrate their victory. Super Joe then says how the Federation has a new hero in Ladd Spencer while saying how different he feels from the praise given by his comrades. Then, after showing the ending credits, the game forwards to August 2, 2010, which an old Super Joe recalls the entire story and hopes that it will live on.
Development
Localization
For the release of the international version of the game, several changes were made. All references to Nazism in text and imagery were removed for the English localization. The Empire in the Japanese version was actually a neo-Nazi nation and the Imperial Army's insignia was a Nazi Swastika with a thunderbolt behind it. Otherwise, some believe that the Japanese creators, intended the setting to take place during World War II in Axis/Axis-controlled nations in Europe, the Nazis just preserved Adolf Hitler to protect him from enemies, and decided to try and set him free because, he knew launch codes to weapons of mass destruction that the Nazis intended to use on the Allied powers. In the English version, the Nazis were referred as the "Badds" (though the back-story in the American version's manual referred to them as the "Nazz"), the Imperial Army's Swastika insignia was changed into a new one resembling an eagle, and the leader of the villains, originally called Weizmann in the Japanese version, was renamed Killt (thought by many gamers to be some future Russian or Soviet general that would rise to power in either the Russian Federation or the Soviet Union).
One of the most prominent differences involves the ultimate antagonist of the game, who is meant to be a revived Adolf Hitler in the Japanese version (hence the title). For the English version, the character was renamed "Master-D", but his likeness to Hitler was unchanged. There is a notably gory ending sequence in which Hitler's face explodes, which was kept intact in the English version. Additionally, the word "damn" was left in an end-game dialog sequence of the North American release, which was almost certainly an oversight. All officially-approved Nintendo games released during this time were heavily censored for even the most benign instances of profanity, blood and gore, sexual situations, religious symbolism and ideas, and many other sources of potential controversy.
In addition to the graphical changes, the difficulty of the game was rebalanced and some of the areas were made less difficult.
Music
The music for the game was created by female videogame music composer Junko Tamiya, who was credited under the pseudonym "Gondamin". It is very highly praised for its militaristic compositional element. Two songs from the Arcade versions are used in some areas.
Reception
Nintendo Power ranked it as the 17th best Nintendo Entertainment System video game, describing it as one of the console's most original action games due to the ability to swing.
A portable adaptation of Bionic Commando was released for the Game Boy in 1992. The Game Boy version is based on the NES game, featuring the same gameplay and stages, as well as a similar plot, but changes the present day setting of the NES version into a futuristic one. A second remake, titled Bionic Commando Rearmed, was developed by GRIN and released in 2008 as a downloadable title for the PlayStation 3, Xbox 360, and PC. A sequel to this version, which follows an original story, was developed by Fatshark and released in February 2011.
The original NES version of Bionic Commando is one of three NES games featured in the Game Boy Advance compilation Capcom Classics Mini-Mix, the other two games being Strider and Mighty Final Fight.
Remakes and re-releases
A portable adaptation of Bionic Commando was released for the Game Boy in 1992. The Game Boy version is based on the NES game, featuring the same gameplay and stages, as well as a similar plot, but changes the present day setting of the NES version into a futuristic one. A second remake, titled Bionic Commando Rearmed, was developed by GRIN and released in 2008 as a downloadable title for the PlayStation 3, Xbox 360, and PC. A sequel to this version, which follows an original story, was developed by Fatshark and released in February 2011.
The original NES version of Bionic Commando is one of three NES games featured in the Game Boy Advance compilation Capcom Classics Mini-Mix, the other two games being Strider and Mighty Final Fight.
Novelization
A book was written in the Worlds of Power series of novels based on the NES version. The main character is identified as Jack Markson, who loses an arm when ninjas attack his hotel room and kidnap Super Joe. The Federation replaces his missing limb with a bionic arm that has a grappling hook and a number of other gadgets that are not featured in the game, like a flame thrower and a device that forces prisoners to tell the truth. Like most books in the series, violence was toned down to non-lethality in most cases (he usually shoots enemy soldiers with tranquilizers), although certain events, like the deaths of Hal and Killt, are kept. Much of the game's middle is skimmed over in order to fit it all into the book.