Crazy Climber (US)
Crazy Climber is a 2-D, strategy style game. The game is strategic in the fact that you must plan your moves as you climb up the building and anticipate the hazards that await you. You start out the game at the bottom of a building to be scaled. As you climb up the building, you will be assailed by bald people throwing flowerpots, signs with loose electrical wires, very large apes, falling signs, trash and barbells, and a bird that likes to drop bad things on your character. Your goal is to make it to the top of the building and catch the helicopter, which will transport you to the next building to be scaled. Of course, you will be rewarded for quickly making it up the building by getting a bonus (that is as long as you can catch the helicopter). The things one does for publicity.
Télécharger Crazy Climber (US)
Contents of the ROM :
Technical
CPU
- maincpu Z80 (@ 3 Mhz)
Chipset
- AY-3-8910A (@ 1 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 224
- Frequency 60 Hz
Controlers
- Number of players 2
- Number of buttons 0
- Kind of controler doublejoy (8 ways)
Clones of Crazy Climber (US)
Scoring for Crazy Climber (US)
Each building has a STEP POINT heading. This indicates how many points you get for each window you successfully climb to. You also start out with a certain amount of bonus points per building. On buildings one and two, they decrease by 100 about every 2 seconds while on buildings three and four they decrease by 200 points about every 2 seconds. Below are listed the STEP POINT and BONUS
RATE points :
Building 1 - Step Point : 100 - Bonus Rate : 10000
Building 2 - Step Point : 150 - Bonus Rate : 20000
Building 3 - Step Point : 200 - Bonus Rate : 30000
Building 4 - Step Point : 250 - Bonus Rate : 40000
NOTE : You will only collect the remaining BONUS RATE if you successfully grab the helicopter at the top of the building. If you fail to grab the helicopter after it has made two passes, you get a consolation bonus of 3000 points regardless of what the BONUS RATE remaining is.
The balloon shows up during buildings two and three. You don't get points, perse, for grabbing the balloon. Instead, your character will get lifted up approximately ten stories and avoiding any hazards they may contain. You will get STEP POINTS for these bypassed stories as if you had actually climbed them. In addition, it will give you a bigger bonus since it is quicker going up the building like this.
RATE points :
Building 1 - Step Point : 100 - Bonus Rate : 10000
Building 2 - Step Point : 150 - Bonus Rate : 20000
Building 3 - Step Point : 200 - Bonus Rate : 30000
Building 4 - Step Point : 250 - Bonus Rate : 40000
NOTE : You will only collect the remaining BONUS RATE if you successfully grab the helicopter at the top of the building. If you fail to grab the helicopter after it has made two passes, you get a consolation bonus of 3000 points regardless of what the BONUS RATE remaining is.
The balloon shows up during buildings two and three. You don't get points, perse, for grabbing the balloon. Instead, your character will get lifted up approximately ten stories and avoiding any hazards they may contain. You will get STEP POINTS for these bypassed stories as if you had actually climbed them. In addition, it will give you a bigger bonus since it is quicker going up the building like this.
Tips on Crazy Climber (US)
* When you start the game, your climber will climb a couple of steps. Then it will be up to you to guide him to the top of the building. The hardest aspect of this game is developing a rhythm with the controls to enable your climber to climb smoothly. This is something that takes practice. Fortunately, once you've developed this rhythm, the game is much easier to play. The basic rhythm is :
1) From the bottom ledge, reach up to the next ledge (left or right joystick).
2) Once you've got a hold on the next ledge, pull back on the joystick to bring your climber to the next ledge.
3) Use the opposite joystick to reach for the next ledge. Then pull yourself up.
4) Continue this rhythm for fast, straight climbs.
5) This also works for climbing diagonally. Instead of reaching for the ledge above, reach for the upper right or left ledge diagonal from your climber.
* You can move your climber from side to side just by pushing both joysticks to the right or left. As long as windows are open along your path, you can execute this move. Good for avoiding objects dropping on you such as signs and garbage.
* All the buildings have the following hazards :
1) Windows opening and closing : You cannot climb on a ledge if the window is closed. On building 1, they open and close slowly while on building 4, they open and close quickly.
2) Bald people throwing flowerpots out the windows : You cannot climb on a ledge if a person is in the window. Also, if a flowerpot hits your climber, you will get one hand knocked off the ledge. If you were only holding on by one hand, your climber falls.
3) A pesky bird flies over dropping nifty things on your climber (only building 3 doesn't have this bird) : Again, not much trouble if you are holding onto a ledge with both hands.
* If you are holding onto a ledge with both hands and the window closes, your climber will fall. This is why you need to either quickly move up the building or learn how to move diagonally to avoid the window hazards. In addition, you will have to move diagonally when the building configuration is 4-2.
* BUILDING 1 : Besides the above hazards, there is only one other hazard to deal with...
1) The bird shows up when the building configuration goes from a 6-2-2 to a 6 for the second time.
2) People will drop flowerpots on you when the building goes from 6-2-2 for the first time to 6-2-2 the second time.
3) King Kong will be at the point where the building goes to 6-2 the second time. To get by Kong, just go up the windows on the opposite side Kong is on.
* BUILDING 2 : The usual hazards exist along with another new one.
1) The bird shows up when the building configuration goes from 6-4 the second time to the middle of the 4 configuration.
2) People drop flowerpots when the building goes to 2 until it goes to 2-4.
3) When the building goes 6-2-2, there is a Nichibutsu sign with wires coming out of either side sparking away. The best path is the right one under the sign.
4) Try to get the balloon which appears midway on the final 4 wide configuration.
* BUILDING 3 : There is yet another new hazard along with a couple of old ones.
1) People drop flowerpots from the first 6-2-2 configuration to the second 6-2-2 configuration.
2) Right after the 6-4 configuration, Crazy Climber signs will bounce toward your character. There are a couple of methods of dealing with them :
a) First, just slide left or right to avoid them.
b) If they can't be avoided, get both hands on one ledge and pull the joysticks back. This will bring your climber for a hanging position to one where he is resting on his palms. This sometimes works and sometimes doesn't. Also, right when the sign is about to hit him, pull back on the joysticks.
3) Another King Kong awaits where the building goes from 4 to 2. Use the Building 1 method to scoot by him.
4) Again, try to get the balloon which appears midway on the final 2 wide configuration.
* BUILDING 4 : There is another hazard in addition to the above. Plus, things happen quickly on this building.
1) In the middle of the first 6-2-2 configuration, is another sign with electrical wires. Use the method from Building 2.
2) The bird appears at the 6-2 configuration and leaves in the middle of the first 2 configuration.
3) From the 2-6 configuration to the middle of the 6 configuration, people are dropping flowerpots on your head.
4) When you come to the final 4-2 configuration, it is usually better to go to the left. This is because the Crazy Climber signs usually come down the right side. Of course, this isn't always true. Use the methods in Building 3 to deal with them.
5) Throughout your climb up this building, various manners of barbells, trash. There is no real defense against these except hold on tightly.
6) Once you complete this building, you are transported back to Building 1 to start again.
* Secret Password : Enter the name 'jordan.ltd' in the high score table and you get two free credits. This only works on the Japanese and bootleg versions of the game (although the password code is still present in the US version, the high score table entry has been crippled to only allow 3 letters, so you can't enter the code).
1) From the bottom ledge, reach up to the next ledge (left or right joystick).
2) Once you've got a hold on the next ledge, pull back on the joystick to bring your climber to the next ledge.
3) Use the opposite joystick to reach for the next ledge. Then pull yourself up.
4) Continue this rhythm for fast, straight climbs.
5) This also works for climbing diagonally. Instead of reaching for the ledge above, reach for the upper right or left ledge diagonal from your climber.
* You can move your climber from side to side just by pushing both joysticks to the right or left. As long as windows are open along your path, you can execute this move. Good for avoiding objects dropping on you such as signs and garbage.
* All the buildings have the following hazards :
1) Windows opening and closing : You cannot climb on a ledge if the window is closed. On building 1, they open and close slowly while on building 4, they open and close quickly.
2) Bald people throwing flowerpots out the windows : You cannot climb on a ledge if a person is in the window. Also, if a flowerpot hits your climber, you will get one hand knocked off the ledge. If you were only holding on by one hand, your climber falls.
3) A pesky bird flies over dropping nifty things on your climber (only building 3 doesn't have this bird) : Again, not much trouble if you are holding onto a ledge with both hands.
* If you are holding onto a ledge with both hands and the window closes, your climber will fall. This is why you need to either quickly move up the building or learn how to move diagonally to avoid the window hazards. In addition, you will have to move diagonally when the building configuration is 4-2.
* BUILDING 1 : Besides the above hazards, there is only one other hazard to deal with...
1) The bird shows up when the building configuration goes from a 6-2-2 to a 6 for the second time.
2) People will drop flowerpots on you when the building goes from 6-2-2 for the first time to 6-2-2 the second time.
3) King Kong will be at the point where the building goes to 6-2 the second time. To get by Kong, just go up the windows on the opposite side Kong is on.
* BUILDING 2 : The usual hazards exist along with another new one.
1) The bird shows up when the building configuration goes from 6-4 the second time to the middle of the 4 configuration.
2) People drop flowerpots when the building goes to 2 until it goes to 2-4.
3) When the building goes 6-2-2, there is a Nichibutsu sign with wires coming out of either side sparking away. The best path is the right one under the sign.
4) Try to get the balloon which appears midway on the final 4 wide configuration.
* BUILDING 3 : There is yet another new hazard along with a couple of old ones.
1) People drop flowerpots from the first 6-2-2 configuration to the second 6-2-2 configuration.
2) Right after the 6-4 configuration, Crazy Climber signs will bounce toward your character. There are a couple of methods of dealing with them :
a) First, just slide left or right to avoid them.
b) If they can't be avoided, get both hands on one ledge and pull the joysticks back. This will bring your climber for a hanging position to one where he is resting on his palms. This sometimes works and sometimes doesn't. Also, right when the sign is about to hit him, pull back on the joysticks.
3) Another King Kong awaits where the building goes from 4 to 2. Use the Building 1 method to scoot by him.
4) Again, try to get the balloon which appears midway on the final 2 wide configuration.
* BUILDING 4 : There is another hazard in addition to the above. Plus, things happen quickly on this building.
1) In the middle of the first 6-2-2 configuration, is another sign with electrical wires. Use the method from Building 2.
2) The bird appears at the 6-2 configuration and leaves in the middle of the first 2 configuration.
3) From the 2-6 configuration to the middle of the 6 configuration, people are dropping flowerpots on your head.
4) When you come to the final 4-2 configuration, it is usually better to go to the left. This is because the Crazy Climber signs usually come down the right side. Of course, this isn't always true. Use the methods in Building 3 to deal with them.
5) Throughout your climb up this building, various manners of barbells, trash. There is no real defense against these except hold on tightly.
6) Once you complete this building, you are transported back to Building 1 to start again.
* Secret Password : Enter the name 'jordan.ltd' in the high score table and you get two free credits. This only works on the Japanese and bootleg versions of the game (although the password code is still present in the US version, the high score table entry has been crippled to only allow 3 letters, so you can't enter the code).
Crazy Climber (US) and M.A.M.E.
0.02 [Nicola Salmoria, Lionel Theunissen]
Artwork available
Bugs:
- Clone ccboot: The color of the building of stage2 and stage3 is incorrect. ikedasan (ID 04169)
WIP:
- 0.138u3: cclimber/ckong sprite X was off by 1 (video\cclimber.c) [hap].
- 0.133u1: Renamed (cclimbrj) to (cclimberj).
- 9th July 2008: Mr. Do - Back when I was trading artwork with who used to be known as ClassicArcadeGrafix (which is now the BYOAC/CAG artwork), I simply took on word that everything was correct. Bad choice. Taito Crazy Climber had the wrong font for text. This has been corrected.
- 12th November 2006: Mr. Do - We have Crazy Climber (bootleg) bezel, thanks to scans by Aaron Giles and cleanup by Ad_Enuff and Crazy Climber (Taito Version) bezel, thanks to a cooperative effort with ClassicArcadeGrafix, with additional cleanup by Ad_Enuff.
- 8th October 2006: Mr. Do - Aaron Giles has been purchasing and scanning stuff, that Ad_Enuff cleans up and converts for MAME. This week, we have Crazy Climber (Nichibitsu version) bezel.
- 0.65: Added prom ($60 - decryption table (not used)) to the Crazy Climber bootlegs.
- 30th January 2003: Nicola Salmoria improved the way in which the Crazy Climber bootleg is decrypted.
- 0.59: Added 'Unknown' dipswitch.
- 29th May 2000: Nicola Salmoria fixed a bug in TRANSPARENCY_COLOR handling, fixing Crazy Climber graphics glitches.
- 0.35RC2: Renamed (ccjap) to (cclimbrj).
- 0.35b9: Zsolt Vasvari added clone Crazy Climber (bootleg set 2). Changed parent description to 'Crazy Climber (bootleg set 1)'.
- 14th March 1999: Zsolt Vasvari added a Crazy Climber bootleg.
- 0.34b1: Added color proms ($0, 20, 40).
- 0.33b7: Changed description to 'Crazy Climber (US)' and clone '(Japanese version)' to '(Japan)'.
- 0.30: Vince Mayo fixed a bug in drawgfx() which caused Crazy Climber's big sprites to be corrupted when horizontally flipped.
- 0.28: Rewritten the decryption routines in Crazy Climber [Nicola Salmoria]. Fixed gfx rom loading.
- 0.13: Nicola Salmoria modified the 8910 emulator to set the clock frequency at run time, so sound in Crazy Climber and Crazy Kong is now back as normal. Added high score saving to Crazy Climber.
- 0.12: Since the 8910 emulator doesn't allow to set the clock frequency at runtime [Nicola Salmoria], I temporarily switched to using the default one. This affects sound in Crazy Climber, Crazy Kong and Bagman. Let me know whether it's better or worse than before.
- 0.07: Added clone Crazy Climber (Japanese version).
- 0.04: Optimizations in drawgfx(), Crazy Climber benefit as well. Use version 1.1 of Z80Em by Marcel de Kogel. Faster! (note that I had to make a couple of changes to Z80.c to make Crazy Climber work) [Nicola Salmoria]. New experimental AY-3-8910 sound emulation code provided by Andy Milne. This sounds better in some places and worse in others. It is used by Crazy Climber, Crazy Kong and Bagman.
- 0.03: Crazy Climber should run a little faster on slow machines, but still too slow.
- 0.02: Nicola Salmoria added Crazy Climber (US version) (Nichibutsu 1980) and clone Crazy Climber (bootleg). Game is playable with accurate colors and sound. Control: E,S,D,F = Left joystick, I,J,K,L = Right joystick and F1 = Skip level. Information about the Crazy Climber machine hardware (including palette) and ROM encryption scheme provided by Lionel Theunissen. Thanks to Andy Milne for the information on the Crazy Climber sound roms.
LEVELS: 4 (endless)
Romset: 41 kb / 16 files / 27.6 zip
Artwork available
Bugs:
- Clone ccboot: The color of the building of stage2 and stage3 is incorrect. ikedasan (ID 04169)
WIP:
- 0.138u3: cclimber/ckong sprite X was off by 1 (video\cclimber.c) [hap].
- 0.133u1: Renamed (cclimbrj) to (cclimberj).
- 9th July 2008: Mr. Do - Back when I was trading artwork with who used to be known as ClassicArcadeGrafix (which is now the BYOAC/CAG artwork), I simply took on word that everything was correct. Bad choice. Taito Crazy Climber had the wrong font for text. This has been corrected.
- 12th November 2006: Mr. Do - We have Crazy Climber (bootleg) bezel, thanks to scans by Aaron Giles and cleanup by Ad_Enuff and Crazy Climber (Taito Version) bezel, thanks to a cooperative effort with ClassicArcadeGrafix, with additional cleanup by Ad_Enuff.
- 8th October 2006: Mr. Do - Aaron Giles has been purchasing and scanning stuff, that Ad_Enuff cleans up and converts for MAME. This week, we have Crazy Climber (Nichibitsu version) bezel.
- 0.65: Added prom ($60 - decryption table (not used)) to the Crazy Climber bootlegs.
- 30th January 2003: Nicola Salmoria improved the way in which the Crazy Climber bootleg is decrypted.
- 0.59: Added 'Unknown' dipswitch.
- 29th May 2000: Nicola Salmoria fixed a bug in TRANSPARENCY_COLOR handling, fixing Crazy Climber graphics glitches.
- 0.35RC2: Renamed (ccjap) to (cclimbrj).
- 0.35b9: Zsolt Vasvari added clone Crazy Climber (bootleg set 2). Changed parent description to 'Crazy Climber (bootleg set 1)'.
- 14th March 1999: Zsolt Vasvari added a Crazy Climber bootleg.
- 0.34b1: Added color proms ($0, 20, 40).
- 0.33b7: Changed description to 'Crazy Climber (US)' and clone '(Japanese version)' to '(Japan)'.
- 0.30: Vince Mayo fixed a bug in drawgfx() which caused Crazy Climber's big sprites to be corrupted when horizontally flipped.
- 0.28: Rewritten the decryption routines in Crazy Climber [Nicola Salmoria]. Fixed gfx rom loading.
- 0.13: Nicola Salmoria modified the 8910 emulator to set the clock frequency at run time, so sound in Crazy Climber and Crazy Kong is now back as normal. Added high score saving to Crazy Climber.
- 0.12: Since the 8910 emulator doesn't allow to set the clock frequency at runtime [Nicola Salmoria], I temporarily switched to using the default one. This affects sound in Crazy Climber, Crazy Kong and Bagman. Let me know whether it's better or worse than before.
- 0.07: Added clone Crazy Climber (Japanese version).
- 0.04: Optimizations in drawgfx(), Crazy Climber benefit as well. Use version 1.1 of Z80Em by Marcel de Kogel. Faster! (note that I had to make a couple of changes to Z80.c to make Crazy Climber work) [Nicola Salmoria]. New experimental AY-3-8910 sound emulation code provided by Andy Milne. This sounds better in some places and worse in others. It is used by Crazy Climber, Crazy Kong and Bagman.
- 0.03: Crazy Climber should run a little faster on slow machines, but still too slow.
- 0.02: Nicola Salmoria added Crazy Climber (US version) (Nichibutsu 1980) and clone Crazy Climber (bootleg). Game is playable with accurate colors and sound. Control: E,S,D,F = Left joystick, I,J,K,L = Right joystick and F1 = Skip level. Information about the Crazy Climber machine hardware (including palette) and ROM encryption scheme provided by Lionel Theunissen. Thanks to Andy Milne for the information on the Crazy Climber sound roms.
LEVELS: 4 (endless)
Romset: 41 kb / 16 files / 27.6 zip