Dead Angle (Euro, USA)
Dead Angle is a 1988 arcade game developed by Seibu Kaihatsu. It is the follow-up to the company's mobster-themed Empire City: 1931. In Dead Angle, players take control of the game's protagonist, who must rescue his girlfriend from a mob boss. A port of the game was released by Sega for its Sega Master System.
Like Empire City: 1931 before it, players use a joystick to move a crosshair along the screen and shoot enemies. Dead Angle adds an onscreen representation of the player's character in the form of a silhouette. Multiple enemies now run in front of the player - the silhouette turns red when in the line of fire and is filled with bullet holes as it is shot. Just as in Empire City, players can defend against shots, this time by pressing the duck button, which renders the player invulnerable for a very short period of time. Players start the game out with a standard pistol, but can pick up a tommy gun or a shotgun and use grenades as well. Many of the objects in the background can be damaged or destroyed.
Players advance through the various time limited levels, from Italy to New York City, Kansas, then Chicago, by eliminating a set amount of mobsters. The player must then fight the boss of that level. The final boss must be defeated with one precise shot while he uses his hostage as a human shield.
Like Empire City: 1931 before it, players use a joystick to move a crosshair along the screen and shoot enemies. Dead Angle adds an onscreen representation of the player's character in the form of a silhouette. Multiple enemies now run in front of the player - the silhouette turns red when in the line of fire and is filled with bullet holes as it is shot. Just as in Empire City, players can defend against shots, this time by pressing the duck button, which renders the player invulnerable for a very short period of time. Players start the game out with a standard pistol, but can pick up a tommy gun or a shotgun and use grenades as well. Many of the objects in the background can be damaged or destroyed.
Players advance through the various time limited levels, from Italy to New York City, Kansas, then Chicago, by eliminating a set amount of mobsters. The player must then fight the boss of that level. The final boss must be defeated with one precise shot while he uses his hostage as a human shield.
Technical
CPU
- maincpu Z80 (@ 3 Mhz)
Chipset
- SEGA VDP PSG (@ 3 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 224
- Frequency 59.922738 Hz
Controlers
- Number of players 2
- Number of buttons 2
- Kind of controler
- joy (8 ways)
- joy (8 ways)
- joy (8 ways)
- joy (8 ways)
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Reception
Seamus St. John complimented Dead Angle's graphics and animation in the June 1988 issue of Computer and Video Games and compared the game favourably to its contemporary Operation Wolf. A capsule review in Advanced Computer Entertainment highlighted the game's fast-paced gameplay and said, "If you want your reactions severely tested, check this one out." Another largely positive review appeared in Your Sinclair, with the largest complaint with the game being the heads-up display.Sinclair User rated the game an 8 out of 10, calling it an "Atmospheric 'shoot the target' game with enough variation to keep you coming back for more."
Port
Sega published a single-player port for the Sega Master System in 1989. The game's instruction manual and box give names to the main characters. The player character is private investigator George Phoenix, his girlfriend is Jane and the mob leader is named Robert King. The port omits several levels, including the entire Kansas stage. The shotgun and grenades are not available and background objects can no longer be damaged. Graphics are less detailed, with fewer frames of animation and most of voice clips and in-game cinematics are not included.
The port was faulted for jerky scrolling in the January 1990 issue of Computer and Video Games. Reviewer Paul Rand said that the slow movement hampered the otherwise fun gameplay and gave the game a 68%. Despite this, Computer and Video Games subsequently published a more positive review in its Complete Guide to Sega, lauding the graphics and gameplay and calling the game "Easily one of the best shooting games on the Sega."
The port was faulted for jerky scrolling in the January 1990 issue of Computer and Video Games. Reviewer Paul Rand said that the slow movement hampered the otherwise fun gameplay and gave the game a 68%. Despite this, Computer and Video Games subsequently published a more positive review in its Complete Guide to Sega, lauding the graphics and gameplay and calling the game "Easily one of the best shooting games on the Sega."