Super Columns (Jpn) - スーパーコラムス
Super Columns (スーパーコラムス) is a tile-matching puzzle video game released by Sega for the Game Gear in 1995. It was later included on the Coleco Sonic, along with the original Columns, to which it is a sequel. The game is slated for Nintendo 3DS Virtual Console re-release in 2012.
Super Columns enhanced the classic Columns gameplay by adding new types of blocks, as well as the ability to turn the lines of blocks a la Dr. Mario. New blocks include:
The main gameplay mode is "Story," wherein the player is pitted against an evil merchant, Surhand, who wants to harness the power of a mystical amulet in order to conquer all of Phoenicia. The player must defeat five opponents three times each in order to advance in the game.
During story matches, both the player and the player's opponents can unleash various spells, indicated by a numbered display that ascends as gems are matched. Each spell has a different effect, such as increasing the speed at which opponent columns fall, or restricting the opponent's ability to rotate their columns.
Like in previous Columns games, there are also "Endless" and "Flash" modes available. In an "Endless" game, the player matches gems until inevitably reaching a game-over. "Flash" mode presents the player with 10 puzzle stages where all flashing gems must be matched in order to progress to the next stage.
Super Columns enhanced the classic Columns gameplay by adding new types of blocks, as well as the ability to turn the lines of blocks a la Dr. Mario. New blocks include:
- Glitter Column
- Reversal Column
- Magic Column
- Lantern
Modes
The main gameplay mode is "Story," wherein the player is pitted against an evil merchant, Surhand, who wants to harness the power of a mystical amulet in order to conquer all of Phoenicia. The player must defeat five opponents three times each in order to advance in the game.
During story matches, both the player and the player's opponents can unleash various spells, indicated by a numbered display that ascends as gems are matched. Each spell has a different effect, such as increasing the speed at which opponent columns fall, or restricting the opponent's ability to rotate their columns.
Like in previous Columns games, there are also "Endless" and "Flash" modes available. In an "Endless" game, the player matches gems until inevitably reaching a game-over. "Flash" mode presents the player with 10 puzzle stages where all flashing gems must be matched in order to progress to the next stage.
Technical
CPU
- maincpu Z80 (@ 3 Mhz)
Chipset
- Game Gear PSG (@ 3 Mhz)
Display
- Orientation Yoko
- Resolution 160 x 144
- Frequency 59.922738 Hz
Controlers
- Number of players 1
- Number of buttons 2
- Kind of controler joy (8 ways)
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Clones of Super Columns (Jpn)
See also
- Columns
- Tetris 2