Star Trek Generations - Beyond the Nexus (Euro, USA)
Star Trek Generations: Beyond the Nexus was a Star Trek video game released for the Nintendo Game Boy and Sega Game Gear in 1994. It was both developed and published by Absolute Entertainment.
The game combined three different styles of play with minor differences from level to level. Spaceflight was done in a primitive pseudo-3D environment. Players steered their ship from a first-person point of view, moving between markers or using phasers and later photon torpedoes to attack enemy vessels. On-foot levels were played from a top-down perspective and involved either phaser combat or labyrinth-like pathfinding. The remaining levels consisted of simple puzzles such as symbol matching.
The game combined three different styles of play with minor differences from level to level. Spaceflight was done in a primitive pseudo-3D environment. Players steered their ship from a first-person point of view, moving between markers or using phasers and later photon torpedoes to attack enemy vessels. On-foot levels were played from a top-down perspective and involved either phaser combat or labyrinth-like pathfinding. The remaining levels consisted of simple puzzles such as symbol matching.
Télécharger Star Trek Generations - Beyond the Nexus (Euro, USA)
Contents of the ROM :
Technical
CPU
- maincpu Z80 (@ 3 Mhz)
Chipset
- Game Gear PSG (@ 3 Mhz)
Display
- Orientation Yoko
- Resolution 160 x 144
- Frequency 59.922738 Hz
Controlers
- Number of players 1
- Number of buttons 2
- Kind of controler joy (8 ways)
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Plot
The game loosely followed the plot of the then-recently released Star Trek Generations motion picture. Notable departures included an additional battle against Tholian forces, a Romulan ambush involving both space and ground combat at Amargosa Station and a different resolution to the capture of Geordi La Forge.
Differences between platforms
The Game Boy and Game Gear versions of the game were identical, save for their colour palette: while the GB version was limited to monochrome graphics (or a limited palette when played through a Super Game Boy adapter), the Game Gear version featured full colour visuals.