Food Fight (PAL)
Food Fight (also styled as Charley Chuck's Food Fight) is an arcade game released by Atari in 1983. The player guides young Charley Chuck, who is trying to eat an ice cream cone before it melts, while avoiding four chefs bent on stopping him.
In Food Fight, the player controls a young boy named Charley Chuck. The object of the game is to eat an ice cream cone located on the opposite side of an open playfield. The ice cream is slowly melting, and must be consumed before it melts completely. Standing between Charley and the ice cream are four chefs, named Oscar, Angelo, Jacques, and Zorba. The chefs appear from holes in the floor of the level and will chase after Charley. The chefs are identified by the shape of their toques: Oscar's is big and round; Angelo's is short and rectangular; Jacques' is curved; and Zorba's is tall and slender.
Scattered throughout the level are piles of food, such as pies, peas, tomatoes, and bananas. Both the player and the chefs can grab food from the piles to throw at each other. The supplies of most foods are limited, but watermelon, which appears either on special levels exclusively or with other foods in later levels, is unlimited in supply. If the chefs are hit by food thrown either by the player or by other chefs, they are stunned for a few seconds. If the player is hit, a life is lost. The player also loses a life if a chef touches Charley, if Charley falls through an open hole or if the ice cream melts before it is eaten.
Points are scored for each chef hit by food thrown by the player (up to 1000 points each), luring a chef over an open hole and for each remaining pile of food on the level. The ice cream is worth 500 points multiplied by the level number, up to a maximum of 25,000 points from level 50 onwards to the last regular level, level 125. On occasion, if the player reaches the ice cream cone just before it melts, the game will present the player with an instant replay of that level.
In Food Fight, the player controls a young boy named Charley Chuck. The object of the game is to eat an ice cream cone located on the opposite side of an open playfield. The ice cream is slowly melting, and must be consumed before it melts completely. Standing between Charley and the ice cream are four chefs, named Oscar, Angelo, Jacques, and Zorba. The chefs appear from holes in the floor of the level and will chase after Charley. The chefs are identified by the shape of their toques: Oscar's is big and round; Angelo's is short and rectangular; Jacques' is curved; and Zorba's is tall and slender.
Scattered throughout the level are piles of food, such as pies, peas, tomatoes, and bananas. Both the player and the chefs can grab food from the piles to throw at each other. The supplies of most foods are limited, but watermelon, which appears either on special levels exclusively or with other foods in later levels, is unlimited in supply. If the chefs are hit by food thrown either by the player or by other chefs, they are stunned for a few seconds. If the player is hit, a life is lost. The player also loses a life if a chef touches Charley, if Charley falls through an open hole or if the ice cream melts before it is eaten.
Points are scored for each chef hit by food thrown by the player (up to 1000 points each), luring a chef over an open hole and for each remaining pile of food on the level. The ice cream is worth 500 points multiplied by the level number, up to a maximum of 25,000 points from level 50 onwards to the last regular level, level 125. On occasion, if the player reaches the ice cream cone just before it melts, the game will present the player with an instant replay of that level.
Technical
CPU
- maincpu M6502 (@ 1 Mhz)
- pokey POKEY (@ 1 Mhz)
Chipset
- TIA (@ 0 Mhz)
- POKEY (@ 1 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 226
- Frequency 50 Hz
Controlers
- Number of players 2
- Number of buttons 2
- Kind of controler joy (8 ways)
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Clones of Food Fight (PAL)
Development
Food Fight was developed by General Computer Corporation (GCC), the same company that produced Midway's Ms. Pac-Man. Like Ms. Pac-Man, GCC's connection to Atari was born out of accusations of copyright infringement. The company had produced a kit that would speed up Atari's Missile Command arcade machines, but with General Computer claiming the copyright for the modified game. Fearing for its intellectual property rights, Atari sued GCC for USD$15 million. The case was settled out of court, with Atari contracting GCC to produce video games for them, including Food Fight and Quantum.
In an interview Jonathon Hurd said everyone at GCC contributed to the development. The initials of the people who were most heavily involved in creating Food Fight are in the high score table.
In an interview Jonathon Hurd said everyone at GCC contributed to the development. The initials of the people who were most heavily involved in creating Food Fight are in the high score table.
Ports
Food Fight was ported to the Atari 7800 gaming console in 1986, and to the Atari XEGS in 1988. A port for the Atari 2600 console was initially planned, but later canceled.
More recently, the Atari 7800 version was included in the Atari Flashback gaming unit. In November 2010, Microsoft announced plans to re-release the arcade version of Food Fight for its Game Room service for the Xbox 360 console.
More recently, the Atari 7800 version was included in the Atari Flashback gaming unit. In November 2010, Microsoft announced plans to re-release the arcade version of Food Fight for its Game Room service for the Xbox 360 console.
World records
The world record high score for Food Fight using the game's default settings is 103,103,100 points, set by Ken Okumura in January 1984. Under tournament settings, the world record is 1,234,100 points, set by Jon Dworkin in June 2001.