Boxing Bugs
This is kind of like a reverse of "Star Castle". In the center of the screen is a player-controlled rotating cannon, enclosed within an octagon. The cannon shoots fireballs from one end and has a boxing glove on an extension arm on the other end. The octagon is a protective wall for the cannon. Fireballs and the boxing glove pass over the wall to targets outside.
Bombs are randomly located outside the wall. Each bomb has a lite fuse. Three bugs are also randomly scattered outside the wall. The player's score, the number of cannons remaining, and the number of bugs that must be knocked out to complete the round are shown at the top of the screen.
Bombs are randomly located outside the wall. Each bomb has a lite fuse. Three bugs are also randomly scattered outside the wall. The player's score, the number of cannons remaining, and the number of bugs that must be knocked out to complete the round are shown at the top of the screen.
Télécharger Boxing Bugs
Contents of the ROM :
Technical
CPU
- maincpu CCPU (@ 4 Mhz)
Display
- Orientation Yoko
- Resolution 0 x 0
- Frequency 38 Hz
Controlers
- Number of players 2
- Number of buttons 3
- Kind of controler dial
If you liked Boxing Bugs
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Scoring for Boxing Bugs
Bugs or bombs struck by fireballs score 20 points.
Each bug knocked out with the glove scores 200 points.
Each flying bug scores 400 points per punch.
In addition to the above, during a bonus round, sleeping bugs that are blown up score 3000 points each.
Each bug knocked out with the glove scores 200 points.
Each flying bug scores 400 points per punch.
In addition to the above, during a bonus round, sleeping bugs that are blown up score 3000 points each.
Tips on Boxing Bugs
A rapid fire for the fireballs is activated by holding down the Fire button.
Boxing Bugs and M.A.M.E.
0.35b6 [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley]
Samples required
WIP:
- 0.125u4: Added button 3.
- 0.125u2: Removed button 3.
- 0.87u3: Aaron Giles added proper color support for Boxing Bugs and War of the Worlds. And added sound to Barrier, Star Hawk, War of the Worlds and Boxing Bugs (note that samples don't exist yet, but I'm working with Zonn Moore to get them for everything except Barrier). Added Samples sound (softexpl, loudexpl, chirp, eggcrack, bugpusha, bugpushb, bugdie, beetle, music, cannon, bounce and bell.wav).
- 0.35RC2: Mathis Rosenhauer added glove control and color to Boxing Bugs (seems to be wrong compared to Retrocade).
- 0.35b6: Added Boxing Bugs (Cinematronics 1981) [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley]. TODO: Fix controls.
- 26th April 1993: Dumped Boxing Bugs.
PLAY INSTRUCTIONS:
- Punch bugs with GLOVE for points
- Knock bombs off your wall with fireballs
- Use panic button to get out of hard spots. You can panic three times per game
- Every fourth round is a bonus round
Other Emulators:
* Cinelator
* CINEMU
* Retrocade
Romset: 33 kb / 14 files / 26.2 zip
Samples required
WIP:
- 0.125u4: Added button 3.
- 0.125u2: Removed button 3.
- 0.87u3: Aaron Giles added proper color support for Boxing Bugs and War of the Worlds. And added sound to Barrier, Star Hawk, War of the Worlds and Boxing Bugs (note that samples don't exist yet, but I'm working with Zonn Moore to get them for everything except Barrier). Added Samples sound (softexpl, loudexpl, chirp, eggcrack, bugpusha, bugpushb, bugdie, beetle, music, cannon, bounce and bell.wav).
- 0.35RC2: Mathis Rosenhauer added glove control and color to Boxing Bugs (seems to be wrong compared to Retrocade).
- 0.35b6: Added Boxing Bugs (Cinematronics 1981) [Aaron Giles, Zonn Moore, Jeff Mitchell, Neil Bradley]. TODO: Fix controls.
- 26th April 1993: Dumped Boxing Bugs.
PLAY INSTRUCTIONS:
- Punch bugs with GLOVE for points
- Knock bombs off your wall with fireballs
- Use panic button to get out of hard spots. You can panic three times per game
- Every fourth round is a bonus round
Other Emulators:
* Cinelator
* CINEMU
* Retrocade
Romset: 33 kb / 14 files / 26.2 zip