Volfied (Japan, revision 1)

Arcade 1989 Taito Corporation Puzzle Outline
An update of Taito's 1981 classic, "Qix", Volfied adopts the same 'draw boxes to colour in the background' gameplay of its predecessor but updates both the graphics and in-game enemies. A number of power-ups are available, revealed when certain sections of the background have been filled, such as Speed-up, temporary enemy freeze and laser. The player's ship is only in danger from the game's enemies while the player is actually drawing a line. Each level must be completed within a tight time limit.
Play
Volfied (Japan, revision 1)

Partager Volfied (Japan, revision 1)

Share

  • Permalink :

Technical

CPU
  • maincpu 68000 (@ 8 Mhz)
  • audiocpu Z80 (@ 4 Mhz)
Chipset
  • YM2203 (@ 4 Mhz)
Display
  • Orientation Tate
  • Resolution 255 x 240
  • Frequency 60 Hz
Controlers
  • Number of players 2
  • Number of buttons 1
  • Kind of controler joy (8 ways)

Volfied (Japan, revision 1) Screenshots

Volfied (Japan, revision 1) - Screen 1
Volfied (Japan, revision 1) - Screen 2
Volfied (Japan, revision 1) - Screen 3
Volfied (Japan, revision 1) - Screen 4
Volfied (Japan, revision 1) - Screen 5

Clones of Volfied (Japan, revision 1)

If you liked Volfied (Japan, revision 1)

You might Like:

Volfied (Japan, revision 1) and M.A.M.E.

0.57 [Jarek Burczynski]
0.37b16 [Stefan Jokisch, RAINE team]

TEST MODE:
- Press F2 + F3 for Test-Mode

WIP:
- 0.136u1: Fabio Priuli added driver data struct and save states to Volfied.
- 0.133u1: Renamed (volfidjo) to (volfiedjo).
- 0.129u4: Brian Troha added clone Volfied (Japan). Added minor additional information and OSC info to Volfied driver. Also added two BPROMs not included before. Changed parent description to 'Volfied (World, revision 1)' and clones '(US)' to '(US, revision 1)' and '(Japan)' to '(Japan, revision 1)'.
- 0.118u4: Taito input ports cleanup [Stephane Humbert]: Updated includes\taitoipt.h with macros for games with only 1 button.
- 0.118u3: Stephane Humbert cleaned up several Taito drivers to use common input port macros. Fixed the dipwitches for all games (a few still remain unknown though) and added many notes.
- 0.98u1: Nicola Salmoria fixed crash in Volfied due to improper timer usage.
- 0.96u2: Bryan McPhail fixed visible area and rom names in Volfied. Improved C-Chip simulation - accurate timing and correct colour data for all levels. Changed visible area from 256x320 to 240x320.
- 0.59: Added 'Infinite Lives' dipswitch.
- 14th February 2002: Stephane Humbert and Gerardo Oporto fixed dipswitch settings in Volfied.
- 0.57: Added Volfied (World) and clone (US). Renamed (volfied) to (volfiedj).
- 11th September 2001: Jarek Burczynski added the USA version of Volfied.
- 0.53: Changed YM2203 clock speed to 4MHz.
- 15th May 2002: Stephane Humbert fixed inputs and dipswitches in the Volfied driver.
- 0.37b16: Stefan Jokisch added Volfied (Japan) (Taito 1989). Known issues: Color information for the enemy sprites is missing (c-chip). Some bits in video RAM are not understood. Sound seems a bit rough at times.
- 9th June 2001: Stefan Jokisch fixed some problems in the Volfied driver.
- 5th June 2001: Stefan Jokisch sent in a driver for Volfied, which has incorrect sprite colors for enemy sprites due to the C-Chip protection, but the game is otherwise playable.

STORY:
- It was a long trip.... The spaceship "Monotros" returned to his planet, "Volfied". But, Volfied had already changed into ruins from invasion of aliens! At the time, he caught "SOS" from underground. He decided to resuce the people from the aliens!

LEVELS: 16

Other Emulators:
* FB Alpha
* Raine

Romset: 1441 kb / 17 files / 495.8 zip
LoadingLoading in progress
Suivez nous

Social networks

Suivez l'actualité de Jamma Play sur vos réseaux sociaux favoris