Dragon Gun (US)
A first-person view shoot'em up game.
Télécharger Dragon Gun (US)
Contents of the ROM :
- kb02.a9
- kb06.c9
- kb00.a5
- kb04.c5
- kb03.a10
- kb07.c10
- kb01.a7
- kb05.c7
- kb10.n25
- kb08.a15
- kb09.a17
- mar-00.bin
- mar-01.bin
- mar-02.bin
- mar-03.bin
- mar-04.bin
- mar-05.bin
- mar-09.bin
- mar-10.bin
- mar-11.bin
- mar-12.bin
- mar-13.bin
- mar-14.bin
- mar-15.bin
- mar-16.bin
- mar-17.bin
- mar-20.bin
- mar-28.bin
- mar-25.bin
- mar-18.bin
- mar-21.bin
- mar-27.bin
- mar-24.bin
- mar-19.bin
- mar-22.bin
- mar-26.bin
- mar-23.bin
- mar-06.n17
- mar-08.n21
- mar-07.n19
Technical
CPU
- maincpu ARM (@ 7 Mhz)
- audiocpu HuC6280 (@ 4 Mhz)
Chipset
- YM2151 (@ 3 Mhz)
- OKI6295 (@ 1 Mhz)
- OKI6295 (@ 2 Mhz)
- OKI6295 (@ 1 Mhz)
Display
- Orientation Yoko
- Resolution 255 x 240
- Frequency 60 Hz
Controlers
- Number of players 2
- Number of buttons 2
- Kind of controler lightgun
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Dragon Gun (US) and M.A.M.E.
0.67 [Bryan McPhail]
0.58 [Bryan McPhail]
Bugs:
- When I get to what I believe is the last guy, his energy bar decreases extra quickly. Darkk (ID 00419)
WIP:
- 0.145u2: Documentation of the video data on Dragon Gun [David Haywood]. This just attempts to parse some of the header structures in the DVI data Dragon Gun uses, see http://www.fileformat.info/format/dvi/egff.htm. I don't know if there are any software decoders for this format, I think it was a hardware solution? The Dragon Gun data doesn't seem to have all fields filled in. Hopefully somebody who actually understands video (de)compression can actually flesh this out.
- 0.145: David Haywood corrected loading for Dragon Gun video data, identified as standard DVI data (unsurprising, game has a DVI logo).
- 0.131u3: Fabio Priuli fixed unable to move crosshair in Dragon Gun.
- 0.115u1: R. Belmont and Ryan Holtz fixed carry flag calculation for SUB/SBC/CMP family instructions in the ARM core. This fixed energy of last guy in Dragon Gun.
- 0.111u5: Canim fixed Dragon Gun input port. Added dipswitches 'Debug Mode' and 'Reset'.
- 0.111u2: Aaron Giles improved cycle timings in the ARM CPU core. Altered the DECO32 CPU clocks to be more realistic. Changed ARM CPU1 clock speed to 7MHz.
- 0.102u2: Fixed rom names.
- 0.70u4: Brian Troha fixed rom names in Dragon Gun.
- 24th March 2003: Bryan McPhail sent in a major update to the Deco32 driver, making Dragon Gun playable, Locked 'n Loaded almost playable and Tattoo Assassins fully playable with graphics, thanks to Stiletto for tracking down a working boardset of this ultra rare game.
- 0.67: Bryan McPhail added Dragon Gun (US) (Data East 1993).
- 0.58: Bryan McPhail added Dragon Gun (US) (Testdriver). ARM CPU emulation [Bryan McPhail, Phil Stroffolino].
Romset: 29376 kb / 40 files / 21.6 zip
0.58 [Bryan McPhail]
Bugs:
- When I get to what I believe is the last guy, his energy bar decreases extra quickly. Darkk (ID 00419)
WIP:
- 0.145u2: Documentation of the video data on Dragon Gun [David Haywood]. This just attempts to parse some of the header structures in the DVI data Dragon Gun uses, see http://www.fileformat.info/format/dvi/egff.htm. I don't know if there are any software decoders for this format, I think it was a hardware solution? The Dragon Gun data doesn't seem to have all fields filled in. Hopefully somebody who actually understands video (de)compression can actually flesh this out.
- 0.145: David Haywood corrected loading for Dragon Gun video data, identified as standard DVI data (unsurprising, game has a DVI logo).
- 0.131u3: Fabio Priuli fixed unable to move crosshair in Dragon Gun.
- 0.115u1: R. Belmont and Ryan Holtz fixed carry flag calculation for SUB/SBC/CMP family instructions in the ARM core. This fixed energy of last guy in Dragon Gun.
- 0.111u5: Canim fixed Dragon Gun input port. Added dipswitches 'Debug Mode' and 'Reset'.
- 0.111u2: Aaron Giles improved cycle timings in the ARM CPU core. Altered the DECO32 CPU clocks to be more realistic. Changed ARM CPU1 clock speed to 7MHz.
- 0.102u2: Fixed rom names.
- 0.70u4: Brian Troha fixed rom names in Dragon Gun.
- 24th March 2003: Bryan McPhail sent in a major update to the Deco32 driver, making Dragon Gun playable, Locked 'n Loaded almost playable and Tattoo Assassins fully playable with graphics, thanks to Stiletto for tracking down a working boardset of this ultra rare game.
- 0.67: Bryan McPhail added Dragon Gun (US) (Data East 1993).
- 0.58: Bryan McPhail added Dragon Gun (US) (Testdriver). ARM CPU emulation [Bryan McPhail, Phil Stroffolino].
Romset: 29376 kb / 40 files / 21.6 zip